Katarina Q + Yasuo W interactions that should've been hotfixed a long time ago.

Gros Ours Barbu··14 votes·4,110 views

This interaction has been there since Katarina got reworked almost 3 years ago. It consists of Yasuo being able to make the Bouncing Blade (Q)'s Dagger entirely disappear. In itself, it's not that big of a problem, as Bouncing Blade has a very low cooldown compared to Windwall, meaning you can easily bait it out and wait. Where it gets problematic is when the Q starts bouncing around minions for a moment after it actually landed on Yasuo. This basically means that he can wait a good second and a 1/2 after I threw the Q to decide whether or not he should cast Windwall. This requires no attention nor skill, as the Q is pretty much guaranteed to run into Windwall before reaching the ground.

Often, this will cause the Katarina player to shunpo when they see the Blade hit the Yasuo, as it's a very basic and regularly used combo. They'll then be left out with nothing to protect themselves or damage the opponent. In trades, it can cost a huge chunk of HP, and in teamfights (Even though it's easier to avoid when he has to use it against other spells from your team), guarantees your death. This is by far the most frustrating interaction I and many other Kat mains, and definitely deserves a Quality of Life buff.

Here is a very simple solution that would make this already hard matchup much more tolerable; Make the Dagger drop to the ground in front of the Windwall, similar to Braum E...Exactly like Braum E. This would still mean that the dagger isn't the best of spots, but if the Katarina decides to shunpo in, she still has the option to slash and reset her Shunpo.

As for Yasuo's counterplay options, I see it that way.. If the Yasuo decides to walk into the Dagger on the ground, it's purely his own and very much avoidable mistake, and he deserves the damage to his face. This should in no way be more unhealthy than the current way those 2 spells interact.

13 Comments

Genghis Khat8 votes

Not a bug and its a good interaction and works just like it should, yes its frustrating but thats how it is and should be, end of case.

hhaavviikk5 votes

her falling Q is clearly coded as a projectile so is that really a bug? draven's Q falling back down gets blocked by windwall as well as it's a projectile

Gros Ours Barbu1 votes

{quoted}

her falling Q is clearly coded as a projectile so is that really a bug? draven's Q falling back down gets blocked by windwall as well as it's a projectile

I never said it was a bug. I was very specific on the use of the word "interaction".

hhaavviikk2 votes

{quoted}

I never said it was a bug. I was very specific on the use of the word "interaction".

then why should it be ''hotfixed'' if it's working as intended and thus there is nothing to ''fix''?

TheUrbanKitsune4 votes

I mean the wall eats most everything else, why should Kat Q be an exception? I've had entire ults eaten by windwall-- many, many, many times. Is it frustrating? for sure. But I really don't see why Kat is special here. I'd say just be more careful in the Yasuo matchup and keep track of his windwall cd.

Śhunpo6 votes

That's not the problem here. The problem is that Yasuo W eats the dagger AFTER the Q hits him, and it doesn't matter which way he throws the Windwall, just so long as it's even remotely close to the falling dagger.

The visual indicator also stays on the ground at times, despite Riot saying they've fixed it. But hey, Riot games, am I right?

Gros Ours Barbu4 votes

{quoted}

I mean the wall eats most everything else, why should Kat Q be an exception? I've had entire ults eaten by windwall-- many, many, many times. Is it frustrating? for sure. But I really don't see why Kat is special here. I'd say just be more careful in the Yasuo matchup and keep track of his windwall cd.

What I'm mainly trying to bring up here is that the subsequent bounces are affected much harder than anything else. The Dagger circle actually shows up on the ground before actually landing, meaning you can be completely thrown off by a single, casted very late, spell. No one is gonna wait a full second before going on that dagger, it defeats the purpose of having it in the first place, and will simply allow Yasuo(or anyone else) to just walk out of it before Kat can make use of it. Also, Braum eats spells and yet the dagger goes to the ground. Why should Yasuo be different?

TheUrbanKitsune3 votes

Ahh, my bad. I misunderstood. Forgive me, I don't really play Kat. I can see how that can be a big issue though. Mechanically with how the windwall works, it makes sense that it can still be eaten after bouncing. But it really shouldn't be that way, yes. Also I think Braum shield is a bit different from Yasuo windwall. They both have odd interactions with different spells.

Kätarina3 votes

Well, just Kat players will understand what u mean, we need a video for this maybe even Riot need the video.

El D0t2 votes

Seems like many people don't understand the interaction, we should really do a video to show it, explaining why it happens, and why is it a bug

The Ecdysiast2 votes

If you lower the radius Kat can choose to shunpo to, sure.

But as it stands, it's totally fair that at least one champion without targeted hard CC has a counter ability against her.

Hell, if you shunpo correctly you'll dodge his incoming Q anyway. This isn't a bug or a problem.

Stars Shaper2 votes

As you stated, it's a non-issue because of Windwall high CD.

There is no brain nor skill involved in landing a Point&Click skill to have a free Point&Click gap closer that also deals damage too.

BrokenRayquaza1 votes

Yeah it's annoying but think about champs like xerath and Zoe and Orianna that shoot their skills to try and just get yasuo OFF of them and can't even fathom trying to trade with him only to be out damaged and getting no cc because he windwalled 2 seconds after your cc landed

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