What are the 10 hardest skillshots to land?
I wanna know what other people think
in no particular order here are mine
W
Q
E
W
Q
Q
Q
R
Q
E
I wanna know what other people think
in no particular order here are mine
W
Q
E
W
Q
Q
Q
R
Q
E
E
R
Q
Dont @ me
[sg-syndra]
Hands down,
entire kit.
You forgot Karthus' ult.
E.
The simple fact that everyone with 2 IQ can defuse it and you have to either three Part, one Part or pray that the enemy is stupid as fuck.
W
W is no way hard to land lol
Neither
Q nor
w , but I assume you meant his Q
Well he can land Q by point click stunning tho
the real challenging ones to land are
W
E
Q
E
The rest all of them got some kind of a CC or a slow on their basic kit to support landing their skillshots
R
R
Q
Q
Obviously the more you practice the champ the better you get with their skill shots but these are some that i struggle with
no swain eyeball listed yet? people walk through it and it still misses.
[{quoted}](name=Reaper Soraka,realm=NA,application-id=3ErqAdtq,discussion-id=XGcWmohY,comment-id=0008,timestamp=2019-07-13T20:11:48.872+0000)
no swain eyeball listed yet? people walk through it and it still misses.
I honestly forgot swain had a rework his old cc was kinda hard to land
un mounted yummi Q
shit moves at like half a mile per hour
's E no contest
Rupture
Zenith Blade
What's hard to land about TF's skill shot o.O? What's hard to land about Xerath's? GP doesn't HAVE a skill shot?
Soraka's Q is pretty hard to land. Range and projectile speed generally don't allow it to trade bot lane unless she has already expended E to force someone to walk on the Q. The only reason she gets away with it: low cooldown spam.
GP barrels are essentially like a shillshot, they've got a decent AoE to them, but most people have issues knowing just how far they can place them apart, and exactly how long the max range on their cast time is, so it ends up being very difficult to land them, not because the actual skillshot itself is complex, but because setting it up so it actually goes off is complex.
I wouldn't call it a skill shot though. It's more of a Summoned Minion/Object. Kind of like placing Zyra plants so they don't instantly get killed (away from the target but close enough to attack said target)
Q
ahri E look like any normal skill shot
brand Q stun is way harder to hit [tho im talking about stunning with it and not just lone Q]
kar Q is not hard to hit imo
nor is tf W or jinx W
i think better champions to put are zoe Q/rakan Q/jhin R
well, TF W definitely isn't hard to hit, considering it's n auto attack buff.
on a more serious note, I agree that his Q is pretty easy to hit most of the time, particularly if you switch it up and aim with one of the side cards every now and then.
E
in my experience a lot of leblanc players tend to toss out the chains when they're reasonably close/point blank to the target they want to use them on, so that minimizes it a bit.
You're kidding right? The hitbox for that is rediculous.
The hitbox is quite small, but the tether range is long asf.
Q /
Q (SOOOOO SLOOOOOWWWW)
W (placing this properly to fully use it in a combo is atrociously hard)
E (the 2-part is clunky, and anyone with less than a 7 minute reaction time can avoid it)
Q/E stun combo (super delayed...and even if you land it, it just feels like you jumped into a fight you can't win)
R
R (small hitboxes.)
Q (particularly the second bounce - weird-ass angling that never feels consistent)
E (Again, shooting the orbs is weird-ass angling that never feels consistent, but this one is like double the range with half the hitbox forgiveness)
R (It's not hard to hit, but it's hard to hit how you wanted it to hit...I just pushed the enemy frontline right on top of my carry, and that almost dead mage just lived because of me. FFFFFFUUUUUUUUUUUUUUU)
Bonus:
R (see meme comment elsewhere in this thread)
Q /
Q (SOOOOO SLOOOOOWWWW)
W (placing this properly to fully use it in a combo is atrociously hard)
E (the 2-part is clunky, and anyone with less than a 7 minute reaction time can avoid it)
Q/E stun combo (super delayed...and even if you land it, it just feels like you jumped into a fight you can't win)
R
R (small hitboxes.)
Q (particularly the second bounce - weird-ass angling that never feels consistent)
E (Again, shooting the orbs is weird-ass angling that never feels consistent, but this one is like double the range with half the hitbox forgiveness)
R (It's not hard to hit, but it's hard to hit how you wanted it to hit...I just pushed the enemy frontline right on top of my carry, and that almost dead mage just lived because of me. FFFFFFUUUUUUUUUUUUUUU)
Bonus:
R (see meme comment elsewhere in this thread)
Disagree with the second part of MFs Q. I hit it very consistently... for some reason...
Well ExCUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUSE ME, PRINCESS! :P
Idk what it is though, honestly. Some days, I rack up stupid Q after stupid Q and send someone back like 7-8 times in 5 minutes. Other days, I swear it just seems like that 2nd part is determined to never hit an enemy champion, ever. That's what I mean by consistency.
Q /
Q (SOOOOO SLOOOOOWWWW)
W (placing this properly to fully use it in a combo is atrociously hard)
E (the 2-part is clunky, and anyone with less than a 7 minute reaction time can avoid it)
Q/E stun combo (super delayed...and even if you land it, it just feels like you jumped into a fight you can't win)
R
R (small hitboxes.)
Q (particularly the second bounce - weird-ass angling that never feels consistent)
E (Again, shooting the orbs is weird-ass angling that never feels consistent, but this one is like double the range with half the hitbox forgiveness)
R (It's not hard to hit, but it's hard to hit how you wanted it to hit...I just pushed the enemy frontline right on top of my carry, and that almost dead mage just lived because of me. FFFFFFUUUUUUUUUUUUUUU)
Bonus:
R (see meme comment elsewhere in this thread)
Don't agree at all with
. Her Q hitbox is massive and the visual is deceptive. Even if you think you're out of it, if even a pixel touches you, you're snared for ages. The hitbox is so stupid. The only other hitbox I can think of that is just as dumb is
's Tidal Wave interaction with
's wind wall. It can look like the wall completely missed the wave, but it will cancel her ult anyways.
I agree with its hitbox seeming almost visually bugged at times...but it literally moves slower than fucking Maokai, and he's a tree. :P
I agree with its hitbox seeming almost visually bugged at times...but it literally moves slower than fucking Maokai, and he's a tree. :P
It largely doesn't matter because of how big that hitbox is, but then again even the threat of that visually deceptive hitbox is enough to make people start playing ultra safe.
is my main, so I've gotten pretty good at hitting my E by prediction. One thing you can do is to Q for harass, then W it for the slow, and use that same orb for the stun.
Or just ult and E, it's practically guaranteed to land that way haha.
tfw you miss with a point blank shotgun, and realize you just need to never play a champion again. :P
My only saving grace with her is that I can miss everything, and still point/click my 6-orb ultimate for 45% of someone's hp. xD
Don't feel bad. The key with Syndra is using your E defensively, not offensively unless you're guaranteed a kill or they just completely misposition. I'm only Gold 4 but I notice in high elo and even LCS that players just throw E's on CD and miss half of them, then die, or throw a teamfight because they didn't have their stun ready.
People joke that Syndra is brain dead, but a good stun can really turn the tide, especially an R E after 5 or 6 spheres.
Her ult is braindead. The rest of her kit is a headache. :P
If Riot made her ultimate a skillshot, her pick rate would spiral into nonexistence.
I guess you could say ANY champion with ANY point and click ability is a "brain dead" mechanic.
Fair. But don't confuse me calling point/click abilities as something that makes the whole champion braindead. :P
FIDDLESTICKS is braindead. He literally admits he's braindead. ("I haven't got a brain...and soon, neither will you!") He's 100% point/click. But his playrate isn't high, and the reason is because with nothing but point and clicks, they can't really afford to make him all that powerful for it. So you get people like me who play him just because he's simply more reliable than 98% of this game at making things happen on demand, at the cost of royally falling off later on.
Switch over to Syndra, who's more difficult to play, and you have someone they don't mind allowing to have stupid amounts of damage on her one and only point/click. Personally, I think it's a little bonkers, and they should make it scale more with missing hp than flat AP (choice of execute or of "get my orbs here, now!") but again, that makes baddies like me lose more often with her, cause that ult is already my only real saving grace. xD
Hhmmm mine are some truly hard to land... Others I'm just VERY bad at
e... I always w into the enemy and fire the chain randomly off the wrong way......
,
,
r.... Dunno why but people always list lazily to the left while the thing is on its way..... I snipe with
w insanely well
w unless they are stuck (delay really makes it rough)
e... Used to be worse when it was the molasses ball but I still can't hit it.
r... For the love of God I cannot stick this thing ever.....
Kinda liberal here but I can't ever get secondary targets with
or
r
In teamfights... I can never ever get
or
r on the target I want.... It ALWAYS hits that fat
or
instead of that almost dead carry...
r since they last nerfed the range like a year and a half ago... I'm still muscle memory with its range further out and they kite out the short range
Not that I miss but if I e in on
and try to wq someone... Q ALWAYS hits first then the w after the aa so I have to stick around to proc it... I blame this on
wq combo timing
q for the love of God.... The pop takes so long....
W
Are we talking just the skillshot in a vaccum? Because a lot of those champs have ways to set up those skillshots (like TF and Veigar)
Q
kappa
E
Don't hate me.
E
Q
charged Q
Q
W
Q and E (the going through walls element in particular)
Q
You feel pretty epic, having this lane sized star as you charge towards mid lane, but before you get the epic climax, Ziggs walks to the side and ignores it.
hook. I genuinly believe this is the hardest hook in the game. I'm so inconsistent with it it's crazy, one game i'll be landing em all the next i'm missing em all. Thresh is so much easier and naut is impossible to miss lmao, especially when you learn it's actual range.
E in teamfights sometimes. 1v1 it doesn't matter much where i aim it.
Warwick's ultimate. That shit never hits.
W: all my allies walk out (or maybe im just bad)
Q: im just really bad
E: again, just really bad
Q: im just bad
W: holy crap im bad