@Meddler Can we talk about First tower?

WinTheWarOnPants··3 votes·410 views

First tower has been in the game for a bit now and IMO needs to be removed. There are so many snowball objectives in the game and this one is by far the worst. Its a massive global gold influx for the team getting it and it's way to soon. First blood on the other hand is only given to the killer. First blood highly rewards or punishes risky early game plays. First tower on the other hand punishes play making. If you are top lane or mid lane and you have a really bad matchup and are unable to fight your lane, you used to be able to roam and try to make a play. Now with first tower you are forced to be completely worthless because you can't do anything in lane, but you can't leave or you will lose first tower and massively reduce your teams chance or winning(not to mention what it does to you in a lane you were already struggling in). First tower provides nothing but negatives to the game(unless you consider having the game decided at 12 min a positive).

  1. it reduces options that players have, by confining them to their lanes.
  2. it gives the first tower team WAY too much of an advantage WAY to early in the game.
  3. it's a reward for a reward. that is to say you already a ton of advatages for taking towers(map pressure, gold, and getting closer to the nexus), you HAVE to take towers anyway. it's a huge part of the game. having a "here! you get a super reward for doing that thing that you're gonna do anyway" is just bad design IMO.
  4. it proxy counters other lanes that are doing well. before, you had to actively do something with your lead to help you're team, by roaming etc. now you just push lane and take tower and viola! "there you go team! i don't even have to leave me lane and now you're ahead."
  5. last point is pretty much the same as point 2. but it starts a crazy snowball into other snowball objectives(herald, more tower etc) and it makes it WAY to hard to come back. it takes out the tug of war gameplay where power swings between the teams.

And that's how i see it. what do you guys think. i haven't seen anyone talking about this and wanted to start a discussion.

6 Comments

x Kuro x2 votes

First turret gold is a tool to combat the pro "lane swap", which is super boring to watch and just makes the game more passive...

https://www.rockpapershotgun.com/2016/07/22/league-of-legends-lane-swap/

First turret gold doesn't stop roaming, it just means you have to manage your wave and/or have your jungler stand in.

YOU LOST LMAO1 votes

tl;dr downvoted

Azure Hamster1 votes

I really, really like first turret bonus. I like the focus it gives to both teams on trying to nab that first turret. I have not noticed first turret causing the game to snowball out of control, either. I'd like to see stats on that, actually.

Caitlyn

WinTheWarOnPants1 votes

http://www.leagueofgraphs.com/rankings/win-stats shows winrate for first tower is 70-72%. I wish i could find a site that listed the average times that certain objectives were taken, but from experience a tower is the first objective down every game(usually by quite a bit with dragon being second which has a lower winrate than first tower by a little).

WoonStruck1 votes

First turret gold doesn't need to be removed, just reduced.

The team that grabs first turret has a 70% win rate. Worlds casters have repeated this number over and over, and many pros have as well on stream. I don't know where the original source for the data is, though.

That could be because first tower has too much influence...however, it could also be because the team that is already snowballing is the one that grabs it.


Basically, first tower could be the cause, but it could very well just be a symptom of deeper game flow issues as well.

WinTheWarOnPants1 votes

http://www.leagueofgraphs.com/rankings/win-stats ^ here is the site they are referencing. IMO if it is to be kept in the game in some form it should be slightly reduced and the extra global gold removed so that the bonus is only give to the person/persons taking it. that way it functions similar to first blood and only one lane if directly affected. this would also make it so that if you want the extra gold to help your team then you have to actually do something with it and make plays.

I agree with everything else you said.

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