Out of range cast behavior

Sycamore·6/17/2017, 5:51:58 PM·6 votes·999 views

For spells with a targeted location for case, it would be nice if we could individually toggle whether the spell cast at max range or whether the champion walked to the closest location before casting.

When I'm playing Zyra for example, I usually want to cast my ultimate at max range--and being unable to do so will often cost me a kill over a jungle wall (because mid-combo Zyra will decide she really, really needs to walk around that wall).

Just a quality of life change that would make a lot of situations more intuitive.

4 Comments

Friendly Ram6/17/2017, 5:54:17 PM2 votes

I can get behind this. Can't count the number of times death laser behavior screwed me over.

Trashball6/17/2017, 7:09:54 PM2 votes

I would even settle for a simple toggle in the settings affecting all skills (manually recording distinct settings for each individual champion and each of their abilities would take a long time and be a reasonable expenditure of man-power).

inplane6/18/2017, 5:15:52 AM1 votes

An option for max range cast would be pretty nice. Makes spells cast more fluidly in case of clicking outside of range.

DemainaNyx6/18/2017, 11:15:24 AM1 votes

Yeah, I had the reverse issue when trying to learn Leblanc. After playing champions like Miss Fortune, where I could cast her E outside of the range indicator and then flash so that it instantly cast the E upon me getting into range. Then you have Leblanc where her W is treated more like a line skill shot since it goes off instantly when cast, not like an area skill shot when you can buffer it and then flash.

Being able to buffer spells is nice, but maybe do something where like if you hold Alt on an ability that can't be self cast, it will cast at max range in the direction of your cursor.