[Discussion] Auras
Hey Everyone,
So there has been a lot of discussion about Sona's rework recently (this thread isn't directly or solely going to talk about Sona), which got me wondering about the role of auras (especially persistent auras) in the game. Unless I'm mistaken, I think one of the major motivations Riot had in changing Sona was to offer openings in auras to make their play more interactive, and providing more clear indicators of how powerful or weak a character is. Why this conflicts with auras is that there is usually not a visual indicator showing that a champion is under the effects of an aura. The solution Riot is taking with Sona is to make these auras more visible and more temporary, which improves visibility (naturally) and gives the opponents clear windows to attack.
What I want to know is what this means for other auras? I think in order to maintain consistency, Riot would have to change every other aura in the game, especially persistent auras. For example, a change to Locket of the Iron Solari could be to remove the magic resist and health regen aura, and instead bundle that with the active shield, so that the enemy knows when the other team has increased magic resist and also who that is affecting (ie. is that champion too far away from their team to affect them?).
Basically what I'm asking is, if Riot isn't planning on reworking every aura in the game, why did they see persistent auras as such a problem for Sona in particular?
Thanks