Heimerdingers turrets needs hp buff

Siodrix··2 votes·407 views

What i mean by turret buff is that he needs more health on hes turret in late games. Turrets is heimerdingers core, without them there is no heimerdinger. I get shocked everytime i look at the turret stats and see no more than 400hp. Its just 1 simple aoe spell and they are all gone. Of course we could say buff this and buff that. But this is the only champion i have encountered that needs it. Without this health buff, heimerdinger is useless lategame unless you camp a bush and suprise enemies like we did back in the days with shaco boxes.

Late levels for the turrets, 4 and 5 should be balanced for late games. Atleast 700-800 hp. Right now the turrets have 400hp, with 45hp extra maxed out at level 5. I just love to play him and i play him good. As i said, i just find him extremely bad with that turret hp late game. Only thing that helps a little bit is morellonicon to get new turrets faster

For a champion like Heimerdinger, that has rare skin. Its embarassing

Ive asked the for the same thing 2 years ago but riot ignored me. I just want to help improve the game. Even if i have a good game or not, its still bad. I sincerely hope that Riot can fix this in the next patch. That i can be heard As for now, i stay away from Heimerdinger. What do you guys think?

3 Comments

Jaspers1 votes

Heimer's turrets have always been weak in terms of HP/defences. The changes to Heimer mid last season made him more about landing combos and removed his regen, meaning his turrets lost their regen too, yet their defences and HP are the same as they always were. Most champs can one shot them mid game, unless they are silly and ignore them. The big guy is even weaker sometimes if you aren't building as much AP as possible and the enemy don't target him.

Their HP is based on your AP which is fine but I think they also side their own armour and MR should receive additional scaling based on Heimer's bonus armour or MR. Meaning if you go full AP, your turrets will deal more damage but have less survivability , like Heimer. Build some bonus armour or MR they become harder to kill but Heimer isn't doing as much damage.

If people don't like the idea, I'd take turrets that survive longer than their beams dealing as much damage. So nerf the beam damage ratio a bit?

Siodrix1 votes

I agree with you, heimer should be more stronger in defence. Some rework is nessesary. I like the beam damage because it goes a little further than the turrets range. It allows me to be more concentrated about my skillshots. I just think and hope that he becomes stronger in defence.

I never use the q spell when i use my ulti either. Its way to underpowered to even make a kill. But if i land a r-w skillshot its gonna do massive dmg.

Kaioko1 votes

Don't they have 575 health + 40% of heimer's AP late game? Should be fairly easy to get them to 800 health which is double what you're saying they have.

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