And finally, teemo
I think everyone knows that teemo is at least a bit annoying to play against. I thought of a few changes that may fix him, or rather warp the play style.
The first one is probably a commonly thought idea, but why not make toxic shot use mana? Possibly more mana per hit on a target, but dealing more on each hit. If we lower the base damage, teemo would be less of a bursty satan, and more of a prolonged death kind(just like satan).
Just for fun, I thought it could be changed so that teemo can block projectiles when in camo. This pretty much means that if he's between creep waves, he'll have to move. This might teach players to have better positioning and not stand wherever.
This post is a bit on the fly so I can't really figure a solution for his Q, but I just wanna say that it doesn't belong in his kit. He should be a slow damage dealing Mage/marksman.