Fixx's Ult Hitbox needs to be reverted

101100111000·1/26/2017, 10:20:53 PM·7 votes·439 views

^Title^

Fizz throws his shit. If it hits somebody, then woohoo. If it doesn't, then it's sits out there like a limp tree branch.

This is how it used to work, it was simple and easy to understand.

When they gave it damage and CC scaling, that was fine. Shit can deal less or more damage.

When they allowed it to basically instaproc W, that was cool. Synergy, delayed burst, buzz words.

When they give it a second, bigger hitbox at the end of the ult, I lose my shit. Now they ult can outright miss, then instantly get a bigger hitbox so that it latches onto someone anyway. There's no indicator on where the secondary hitbox is gonna be, it just pops up the second the ult stops moving and immediately condemns you to death.

Yes, I am bringing this up because I recently played against a Fizz.

No, I did not lose.

Yes, everyone on my team got hit multiple times by Fizz ults that should have missed otherwise.

If Fizz has such a heavy reliance on landing his ultimate, why not just remove this secondary "lure" mechanism and just make the original latching skillshot wider, so that it's easier to land at maximum range while not being outright bullshit with random lure ultis grabbing you from 3 teemos away.

Edit: I can't fuckin spell Fizz apparently. Title pls.

2 Comments

dakota saturn1/26/2017, 10:21:59 PM2 votes

Fizz is an extremely fair champion his ult moves like 2 miles per hour so you have to be a geriatric grandma to not dodge it in time