Elise Rework/Gameplay Update Suggestions: "Caught In My Web"
Ever since her **E: Rappel ** changes and her damage reduction, Elise's popularity plummeted. Even prior to these changes Elise was commonly referred to as a "walking stun bot". Giving it a little thought, and talking some ideas presented in Nidalee's rework I believe Elise is due for a gameplay update that better communicates her theme as a "deadly/ ensnaring spider mage"
#Design Goal : Elise kit makes her a "trapper mage" that uses webbing to ensare and re-position her prey.
**E: Cocoon **
- NEW : If Elise lands this ability on an enemy unit, they become a Cocooned Unit and her R: Spider Form is immediately refreshed.
**E: Rappel **
- NEW : Elise can now rappel to allied units
- NEW : If Elise doesn't recast to another target she will descend - snaring enemy units within a small AOE beneath her
- NEW : If Elise uses this ability to traverse while near a Cocooned Unit she will take the unit with her to her destination
**Design Philosophy: **
Elise doesn't really have a defined niche or at least one that does her spider theme justice. The proposed changes gives additional gameplay to her spider- abilities. She can E:Rappel in a bush and wait for someone to walk beneath her before descending/ ensnaring them making quick work of them with W:Skittering Frenzy . Furthermore if she lands a stun she can now transform gap close with a Q:Venomous Bite then quickly take her Cocooned Victim back to her team or out of combat with E:Rappel to devour them.