Fix Tower Damage
Please make tower damage % based and not flat health based. What happens is some champs, tanks especially can stand under a tower and take something like 20 hits endgame because of that. If you made every tower hit = 15% more per hit they could only take 4 max before it completely decimated them regardless of health or armor. So it would be 1st hit 15% 2nd hit 30% 3rd hit 45% 4th hit 60%.