Some balanced changes/mini rework to make Jarvan IV a viable champion without breaking him...
As the title says...
is currently sitting at a 49%-50% win rate:
http://na.op.gg/champion/jarvaniv/statistics/jungle
https://champion.gg/champion/JarvanIV/Jungle?
As
is known to be an older champion and is currently not meta, he could use some changes to make him more viable and gear him to be more of a bruiser than an assassin.
New Passive: Martial Cadence (10 second cooldown individually on targets)
's next basic attack deals 8/10/12% (Levels 1, 7, and 13) of the target's maximum health in physical damage - it deals double damage to monsters
Q: Dragon Strike
Armor reduction removed.
Knock-up duration increased from .75 seconds to 1.1/1.2/1.3/1.4/1.5 seconds
New Effect Dragon Strike now slows enemies by 70% for 2 seconds and deals 60% bonus damage to monsters
New W: Golden Aegis (625 Effect Radius) (30 mana) (12 second cooldown)
Passive:
gains 15/25/35% bonus armor and magic resist (Levels 1, 7, and 13)
Active:
shields himself and his allies for 60/90/120/150/180 damage (60% AP scaling) and grants 30% bonus attack speed for 5 seconds
E: Demacian Standard
Damage increased from 80/120/160/200/240 (80% AP scaling) magic damage to 100/130/160/190/220 physical damage (20% of his bonus health scaling)
R: Cataclysm
Target range increased from 650 to 850
Cooldown decreased from 120/105/90 to 100/80/60 seconds
Damage decreased from 200/325/450 to 200/300/400
AD scaling decreased from 150% bonus to 100% total AD
These small changes is to make
a supportive bruiser type champion that will still deal bruiser levels of damage that he is suppose to be doing without being an assassin that one-shots anything he touches - the changes direct him to have a much stronger early game and a weaker late game in duels, but excels in team fights.