Some balanced changes/mini rework to make Jarvan IV a viable champion without breaking him...

Colton147··1 votes·937 views

As the title says...

JarvanIV is currently sitting at a 49%-50% win rate: http://na.op.gg/champion/jarvaniv/statistics/jungle https://champion.gg/champion/JarvanIV/Jungle?

As JarvanIV is known to be an older champion and is currently not meta, he could use some changes to make him more viable and gear him to be more of a bruiser than an assassin.


New Passive: Martial Cadence (10 second cooldown individually on targets)

JarvanIV's next basic attack deals 8/10/12% (Levels 1, 7, and 13) of the target's maximum health in physical damage - it deals double damage to monsters

Q: Dragon Strike

Armor reduction removed.

Knock-up duration increased from .75 seconds to 1.1/1.2/1.3/1.4/1.5 seconds

New Effect Dragon Strike now slows enemies by 70% for 2 seconds and deals 60% bonus damage to monsters

New W: Golden Aegis (625 Effect Radius) (30 mana) (12 second cooldown)

Passive: JarvanIV gains 15/25/35% bonus armor and magic resist (Levels 1, 7, and 13)

Active: JarvanIV shields himself and his allies for 60/90/120/150/180 damage (60% AP scaling) and grants 30% bonus attack speed for 5 seconds

E: Demacian Standard

Damage increased from 80/120/160/200/240 (80% AP scaling) magic damage to 100/130/160/190/220 physical damage (20% of his bonus health scaling)

R: Cataclysm

Target range increased from 650 to 850

Cooldown decreased from 120/105/90 to 100/80/60 seconds

Damage decreased from 200/325/450 to 200/300/400

AD scaling decreased from 150% bonus to 100% total AD


These small changes is to make JarvanIV a supportive bruiser type champion that will still deal bruiser levels of damage that he is suppose to be doing without being an assassin that one-shots anything he touches - the changes direct him to have a much stronger early game and a weaker late game in duels, but excels in team fights.

2 Comments

7ravens2 votes

jarvan is a viable champion

Alzon1 votes

As a bruiser Jarvan Top main, I love the idea of Demacia Standard scaling with bonus HP. Don’t really agree with anything else except the change in Cataclysm’s damage and scaling, though.

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