Qiyana QoL Change(s)

SamBunnzly·7/3/2019, 3:27:22 PM·2 votes·1,924 views

Qiyana seems to be in the meta as a Mid Laner/Jungler, and top lane being her off-meta role. Yet she's only got around a 30% winrate (according to champion.gg and OP.GG)

I can't say much for her mid lane capabilities, but in the jungle, she has a big issue with early clears. Her first clear is almost 100% reliant on her using both smites, and she still ends up with 40% or lower hp. A few changes might be able to fix that, and help bring her winrate up just a smidge.

  • Firstly, her E Currently, Qiyana's E is a single target dash at a fixed distance from her target, that does some fairly reasonable damage. When making her first clear, she tends to lose quite a bit of hp fighting both raptors and wolves. I feel like making her E deal 75% of its damage to non-champions it passes through would help keep her healthy enough to fit in a gank after her first clear, like most other junglers are able to do.

  • Secondly, her ultimate At the moment, her R only knocks back a fixed distance, making landing her ultimate quite finicky at times, where you don't always hit the targets into the wall, or into the brush, etc. A simple fix would be making the knockback to max distance, similar to Aurelion Sol's R knocking back to his star's outer limit. As compensation, you could lower the base damages, or the width of the knockback?

  • Lastly, her EQ combo In the ability tool-tip, it states that Qiyana can cast her Q mid-E to aim the Q on the target of her E. At the moment, this doesn't always work. I frequently EQ only to see my Q fly off in the direction of my cursor instead. Simply making that more consistent would be an amazing boost to her playability.

Idea's? Feedback? I'm bad at this balancing stuff so if any of you have some ideas that would make it better, lemme know.

2 Comments

IP Masquerena7/3/2019, 5:34:17 PM1 votes

The only viable point is the last one, so I won't comment on the EQ combo, that's valid, but I will comment on both the jungle and the ult ones.

Starting, jungle, learn to kite better. Swapping elements from Bush to Wall and kiting will actually let you do quite a bit damage while not taking too much. I'm not sure how you lose HP to Raptors, since I usually end that camp with either equal to what I had when I started or more. Are you taking Talisman or Machete? Take Talisman if you were previously taking Machete, and focus the small ones, just hit the bit one with the AoE from Q, don't focus on it till the small ones are dead. For Krugs, since I assume you do that after Red, try to kit the small one so it's always behind the big one and thus can't attack you, again, while swapping elements, same rule for Wolves as for Raptors, kill the small ones first, BUT, do make sure you get to the camp having Bush element, that will guarantee resetting your passive.

Don't use Q until W is back off cooldown, that will assure you have the maximum available DPS.

As for ult. NOO. Don't friggin do that to it. It's a heavy player skill reliant ult, you need to play to your advantages, meaning near Bushes, Wall or River, making it easier to hit is actually TOO much power in it. She'll get gutted even if you remove damage from it, or lower the width. Her ult is perfect as it is, you just need to position better. Trust me, when I first started playing her, I felt the same, that it should be easier to land, but as I got better at her, the last thing I want is her ult to be easier to hit.

Chimp Joker7/3/2019, 5:49:55 PM1 votes

I would like it if her ult works like azir's, when you ult your opponent that is slightly behind you.