Autoattack flaws
So, i was playing last few games as adc, and there is one flaw with the animations of ranged characters, which keeps me annoied. I don t know, if this toppic is on the right place here, but ill try it here:
So u know, in lane when you are farming or trading, some times you click on the enemy, your champion does the right animantion, shoots the projectile BUT the projectile is counted as canceled autoattack, so it actually appears, that it was fired, but upon arrivel it does no damage, thus no damage value is displayed. This happens, if you give your champ to fast a movement order after the attack order, but not fast enought that the whole attack is canceled in the first place (that mean no projectile would be fired).
This might be seen as a minor problem and im pretty sure that the high elo adc just have the right feeling about this anyway, but im talking more about the accuracy and precision of command input in the game.
It is also needed to say, that im talking about very little timeperiods, i think a quarter or a half of a second, depending on the lenght of a certain animation.