The Truer Evolution
VER1.1 as of 8/15
I will continue to edit the original post as I go on my diabolical quest of stringing you along with hints
Coming soon near you the Truest Evolution circa 2018.
Bad jokes aside, I'm here to start giving you guys some more info regarding the upcoming Viktor gameplay update.
AS ALWAYS THINGS CAN CHANGE IN DEVELOPMENT
The update will be focused on the passive, Q and R. With some of the augment effects changing.
You said a week ago that R was not going to be changed!
Yeah I lied. (We wanted to change the R originally but had trouble coming up with a good paradigm within our constraints, that has now been resolved)
So onwards,
Some of you may have seen the screenshot of the ultimate Hex Core I posted earlier, that is indeed the current passive direction.
Viktor will be able to upgrade his
Core multiple times, gaining stats and augmenting his abilities each time.
He will ultimately reach a point where he is able to augment ALL of his basic abilities, finishing his Glorious Evolution and acheiving perfection
The stats on the Core may change as we go through balancing, but we are very set on making this the single highest AP item in the game (excluding Deathcap, Seraph's, Mejai's passive effects ofc). The Hex Core is the source of Viktor's powers and it should feel POWERFUL
So we have Viktor's Q on live. It's a spell that is intended for Viktor to deal sustained damage while his big guns are on cooldown. Also helps him survive a little bit better with the shield and if you have the augment, opens up kiting and repositioning. But at the end of the day, it is not a really interesting spell. Especially if you don't augment it.
The weirdest part of Viktor's Q is that it is the shortest of his spells by a large margin. By the time you are using Q, your other spells are presumably on cooldown. So what are you getting the shield and speed boost for? "To run away" is a valid answer I guess, but having a spell that only works in a specific situation (and not being particularly powerful) is not ideal.
In lane you autoattack after you get the shield for marginal benefit, in teamfights they are worth even less. Well?
(If you love the effects as much as I do please give a shoutout to the talented Riot Kesyerito! Yeah I know his naming skills are kinda suspect but the man knows his particles)
The initial Q will have higher range, but the benefits will be focused on the utility than the damage. As for the damage part? See the above image
Wait you want me to buy
on him?
It's a good thing the Hex Core has ridiculous amounts of AP no?
Oh btw, the Q augment is currently the same. It's the only one that has carried over atm.
Ok..time for a role call. Battlecast Cho'gath?
Here
Here
Here
to all 3
is not a bad idea, but doesn't that simply seem like
a little too much? Yes they both deal with evolution, however the concept behind them is completely different.
in that calculation? I think it would be great to make Viktor more viable, but over 200 AP on a single item seems like a lot.