Elixirs, what they do, and how they can be improved

How Do You Meta··13 votes·1,789 views

In general, I really do like the direction the consumables have taken, mainly because they offer a bunch of unique buffs to your champions, but the overlying theme of them all is that they are for the most part generally not worth the cost as a bunch of their stats make it a very hefty investment for a relatively short duration. Also, I think a bunch of their buffs either are in the wrong elixir or not really living up to the identity of the elixir either.

http://ddragon.leagueoflegends.com/cdn/4.20.1/img/item/2138.png : This item is amazing in a lot of ways. You end up getting tenacity in it, a trailblazer, increased size, and slow resistance. The main thing I love about it is not just the tenacity, but the increased champion size, I mean who doesn't love being extra big when they go stomping on the map? It is like you have a Lulu ult for 400 gold for 3 minutes, they should rename it Alistar's milk elixir because it makes you big and strong. The only thing though is that you would expect that if you had a larger champion, that they would have more HP, but actually they don't! Another thing I have to point out is that the trailblazer is not really that much of a trailblazer, the paths it leaves behind are very short unless your champion is a race car, lasts for a short duration, and it is so narrow that not too many people will even see it, it is almost like having a mini Sona E only if your champions are behind you. The trailblazer would probably be a lot more effective if it lasted longer as well as was a bit wider, its hard enough for your teammates to always follow behind you because a bunch don't even know what the trail does, but it also doesn't really have that much of an AOE to boost other people's speed.

TL;DR, great for tenacity, size increase, needs HP and wider/longer lasting trailblazer

http://ddragon.leagueoflegends.com/cdn/4.20.1/img/item/2137.png : This item paired with dragon buffs makes your champion deal 30-45% increased damage to turrets, wowzers it is an amazing item for split pushing and/or turret sieges, but sadly/fortunately not too many people know it exists! I don't like it how the minions move faster based on this elixir and that was why captains guard was removed for the same thing, but what I do like is that for super fast champions such as Zilean, the minion waves can zoom down the map very very fast since its based on the movement speed of your champion and not a flat % increase. I think the HP you gain from this should be thrown into the Elixir of Iron instead of here and maybe give your champion some attack speed increase or something to make turret sieges more potent, HP doesn't seem like it is the stat that is most needed to destroying towers faster. If all of your teammates buy the elixir of ruin when you are doing turret sieges, you guys can deal up to 225% extra damage to turrets by yourselves and you add in the minions as well, you end up taking down turrets over twice as fast!!!!

TL;DR, great for turret sieges, HP should be moved over to Elixir of Iron and given attack speed instead

http://ddragon.leagueoflegends.com/cdn/4.20.1/img/item/2139.png : This item I haven't even bothered using because I don't see it to be too helpful for most of the game, it has almost no scaling potential or magical properties about it other than being another mana front item. 40 ability power is great and all, but the previous elixir of brilliance gave the same amount at level 18 but also gave 10% cdr and cost 150 gold less. The sorcery buff I don't really think is too viable now, I mean yes true damage is neat, but having a 5 second cool down on activating it is way too long, when I think of magic and sorcery, I think of blowing up the world with raw power, not poking things with sticks until they die. They say it doesn't have a cool down vs turrets, but I honestly think the Elixir of Ruin is way more potent against turrets than dealing 25 true damage per auto attack given that it also buffs minion's damage to turrets as well. Probably this item would be a lot more cooler if the activation cool down was reduced to say one second or two seconds to stack up the true damage and deal a bit more per punch, but right now I don't see it to be too great compared to other elixirs for that high of a cost. It probably would be nice to include some CDR on it as well, I mean spamming spells is what a lot of mages do best!

TL;DR, Not that amazing, probably needs its true damage cool down to be decreased or deal more true damage and it would be great if it had some CDR, it is not that great to turret sieges as the Elixir of Ruin.

http://ddragon.leagueoflegends.com/cdn/4.20.1/img/item/2140.png : This is an interesting item is all I can really say, it reminds me of Master Yi's ultimate passive that kills and assists extend the duration. It grants 25 AD which isn't much, but it also has something that life steal should do in the first place and that is to heal you based on how much physical damage you deal with your champion and not based on auto attacks. The amount seems small of 10%, but I guess coupled with your other life steal items and physical damage abilities it can add up? I am not sure, I haven't tested this out much to get a good feel on it, but it probably would be good if it had attack speed built into it or increase the healing amount or having more AD in it. All I can say is that it really is how life steal should act like because life steal only works with your auto attacks and not your physical damaging abilities, spell vamp works with every other damaging ability except on hit or auto attack augment abilities, including true damaging attacks such as Darius's ult and Cho'Gath's ult, meaning if you wanted to heal from an ability say from Sivir's Q, you would need spell vamp in order to heal from it, so maybe this item is a sign that life steal will be like this in the future.

TL;DR, I don't know how well this works since the stats look so small, but it looks interesting to try out, it really does set an example on how life steal should work in the future though.

Big TL;DR, a bunch of elixirs have their identities all over the place, but they offer new ways to play the game and that is pretty neat, the main problem with them is that they need to either last longer and/or have higher stats offered in them to make them more worth paying the gold for them as well as shift around some of their abilities into other elixirs because they don't really offer the punch they need, my top two favorites are the Elixir of Iron and the Elixir of Ruin, Iron for having big champions and tenacity, Ruin for turret sieges, the other two I don't really see too much usefulness in them.

Thoughts?

19 Comments

LankPants6 votes

but it also has something that life steal should do in the first place and that is to heal you based on how much physical damage you deal with your champion and not based on auto attacks.

I'm sorry but this is not a good idea. If all lifesteal worked like wrath there would be potential for huge abuse cases ie. we dropped Zed to 50% HP then he ulted on someone, poped E and Q and was back at full HP.

terkmc4 votes

Pantheon win rate skyrocket if lifesteal actually works like this

LupusNox1 votes

More like all AD casters suddenly become unkillable if they aren't 100-0

JadeKnightblazer3 votes

"They should rename it Alistar's milk elixir because it makes you big and strong." - How do you meta https://www.youtube.com/watch?v=VAZsBEELqPw

Hmm....

Yoella2 votes

item 2139 Elixir of Sorcery, IMO, needs to be changed. Everything you said about it is true, and to be honest anybody using this elixir isn't going to be AA-ing towers or buildings often or fast enough to benefit from the true damage. They should increase the base AP from +40 to +50, and lower the true damage 5 second CD vs champions to around 2 or 3 seconds, and remove the damage to buildings.

How Do You Meta1 votes

item 2139 Elixir of Sorcery, IMO, needs to be changed. Everything you said about it is true, and to be honest anybody using this elixir isn't going to be AA-ing towers or buildings often or fast enough to benefit from the true damage. They should increase the base AP from +40 to +50, and lower the true damage 5 second CD vs champions to around 2 or 3 seconds, and remove the damage to buildings.

They should also probably increase the true damage too, I think 25 true damage once every 5 seconds or even 2/3 seconds doesn't really scale well into late game, at all.

Sightless662 votes

maybe this item is a sign that life steal will be like this in the future.

It isn't. They've tried items with physical spell vamp before. The end result is that bruisers get absolutely out of control because it works best for their sustained spell damage kits. Assassins and tanks get completely shoved out because assassins are too bursty to use it and tanks just can't use it, and AD carries generally don't care. The only assassins and tanks that do work are the ones that can build like a tanky bruiser. This was a major problem with the Twisted Treeline and the original Lord Van Dam's Pillager item.

How Do You Meta3 votes

maybe this item is a sign that life steal will be like this in the future.

It isn't. They've tried items with physical spell vamp before. The end result is that bruisers get absolutely out of control because it works best for their sustained spell damage kits. Assassins and tanks get completely shoved out because assassins are too bursty to use it and tanks just can't use it, and AD carries generally don't care. The only assassins and tanks that do work are the ones that can build like a tanky bruiser. This was a major problem with the Twisted Treeline and the original Lord Van Dam's Pillager item.

I said that it could be, I didn't say it would be :/

"They should rename it Alistar's milk elixir because it makes you big and strong." - How do you meta https://www.youtube.com/watch?v=VAZsBEELqPw

Hmm....

I somehow have a boner from that.

Sightless662 votes

I said that it could be, I didn't say it would be :/

I didn't say that you said that it would be, and I wasn't trying to imply it either. I'm saying that it can't be. Riot has said that there won't be a general physical vamp item unless itemization undergoes a complete bottom-up rework. Past attempts have shown a very clear pattern that it is a very bad thing to have in the game. The reason the current elixir has it is because the elixir has a very clear purpose: you're snowballing, and the elixir gives you a cheap resource to help you stay out on the field and continue snowballing when you'd otherwise need to either back often or itemize for potentially inefficient lifesteal. It has clear risk involved and isn't available for any bit of the laning phase, so it's acceptable to have.

7ha7guy7772 votes

if i had to guess, the cooldown vs champions on the true damage from item 2139 is there because of DoT abilities and item 3151 which could add 100 true damage over 4 seconds to any ability. the 40 ap on its own probably isn't much but with a deathcap and dragon buff it gets boosted a bit.

How Do You Meta4 votes

if i had to guess, the cooldown vs champions on the true damage from item 2139 is there because of DoT abilities and item 3151 which could add 100 true damage over 4 seconds to any ability. the 40 ap on its own probably isn't much but with a deathcap and dragon buff it gets boosted a bit.

Yeah, that is the reason, but still 25 true damage every 5 seconds is not even an auto attack's worth at level 9.

OyddAWqJ5r2 votes

I never thought of that. But still is that really all that much? If anything they could change it to "Adds x true damage to your next damaging spell (x second cooldown)".

That way it only procs once per spell.

How Do You Meta1 votes

We can also have the Sorcery passive to have a set amount of charges or a amount of times it can be set off in a time frame similar to the Spell Thief Line except it works on individual champions such as Yasuo's E.

IceKingChernobog1 votes

Can we all agree that elixir of wrath is broken as hell, It gives you a nice amount of damage and greatly improves life steal. Plus it refreshes upon assist or kill like a certain hyper carry's escape cough tristana cough

How Do You Meta1 votes

Can we all agree that elixir of wrath is broken as hell, It gives you a nice amount of damage and greatly improves life steal. Plus it refreshes upon assist or kill like a certain hyper carry's escape cough tristana cough

If you deal 1,000 physical damage, you get back 100 hp?

How Do You Meta1 votes

Oh yeah, one more thing, if all of your teammates buy the elixir of ruin when you are doing turret sieges, you guys can deal up to 225% extra damage to turrets by yourselves and you add in the minions as well, you end up taking down turrets over twice as fast!!!!

How Do You Meta1 votes

Bump for the education of my fellow summoners :)

How Do You Meta1 votes

Educational bump

How Do You Meta1 votes

Bump for science.

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