Pantheon Stun Minimum Cast Time
Anyone else think Panth's jump stun should have to at least go through the jump animation when he's close. Currently if Panth's in melee range and uses his stun it's instant and has 0 counterplay.
Anyone else think Panth's jump stun should have to at least go through the jump animation when he's close. Currently if Panth's in melee range and uses his stun it's instant and has 0 counterplay.
Why are we asking for a nerf on a champion that is clearly nowhere near OP?
? Not true. I cancelled his stun with a
Q a few days ago.
the question is why are you in Meele Range of him without him having used his only gapcloser