Many of the buffs in this patch were unnecessary

EbonyBladeJ88··1 votes·726 views

For Vayne, the Condemn change increases the damage to 150% when they strike a wall and the damage is now instantaneous. It wasn't already enough that it adds a stack of her W that could proc the 3rd-hit effect and is a point-and-click free disengage I guess. The explanation (At least from what I understand based on what's written in the patch notes) given is that it is to aid her in last hitting minions.

Now I don't play Vayne, but what Vayne player uses their E to last hit a minion? She's already got her AA's and if needed, the AA-Resetting Q that deals increased damage, so why waste the E on a minion? I would think that would practically be inviting the enemy bot-lane (And the JG if they are there) to go on you because your disengage is down. The Vayne's I have seen (Both on my team and the enemy team) never have used it, expect perhaps those that may not know or understand how Vayne works.

Next, on to Lucian. (I don't play him either, so I'm just writing based on my experiences from that same limited third person viewpoint as with Vayne) They buffed his R, claiming he needed boosts so he won't fall off as much in the late-game. Here's the problem; Lucian (Based on my understanding) is SUPPOSED TO FALL OFF LATE-GAME! That is supposed to be his intended weakness, that he is strong early to mid game, but loses effectiveness when the late-game comes. He is supposed to want to smash his lane in the early and mid and close out a game before his opponent can outscale him. Now this buff may not entirely remove that weakness, but it brings up one of the problems of Riot's balancing over the last few seasons.

They remove (Or weaken the effectiveness of) what are supposed to be INTENDED WEAKNESSES of certain champions or champion classes.


I know I'm beating a dead horse with this example, but just look at Riven. Riven's weakness is SUPPOSED to be that she has no real sustain, as she is a Skirmisher, and not a Fighter or Tank. Part of the description of her Sub-Class states this: "they are instead armed with situationally powerful defensive tools to survive in the fray", with her E shield supposed to fill that "situational defensive tool". If she doesn't use it wisely, or in the correct situations, it's not supposed to benefit her all that much. But then Conqueror came along and it single handedly removed that weakness because of the fact that she heals off the True Damage she deals when it is stacked. I admit she was more of a problem with it before Conqueror got reworked/changed, but the existing version still circumvents it partially.

Then there is the change to Xerath from this very patch; they've equalized his R range across all levels of it rather than it scaling with each level. It's more changes to further speed up the game.

8 Comments

Rock MD2 votes

{quoted}

For Vayne, the Condemn change increases the damage to 150% when they strike a wall and the damage is now instantaneous. It wasn't already enough that it adds a stack of her W that could proc the 3rd-hit effect and is a point-and-click free disengage I guess. The explanation (At least from what I understand based on what's written in the patch notes) given is that it is to aid her in last hitting minions.

Now I don't play Vayne, but what Vayne player uses their E to last hit a minion? She's already got her AA's and if needed, the AA-Resetting Q that deals increased damage, so why waste the E on a minion? I would think that would practically be inviting the enemy bot-lane (And the JG if they are there) to go on you because your disengage is down. The Vayne's I have seen (Both on my team and the enemy team) never have used it, expect perhaps those that may not know or understand how Vayne works.

You misread what they're saying but pretend that explanation doesn't exist. Think about any time that Vayne's condemn hits you into a wall. That now does 150% extra damage. Vayne buys AS and doesn't skill up the ability until level 14 so you're looking at a change from 100 base (100% bonus AD) to 125 (125% bonus AD).

Up to level 14 that's less than 100 extra damage in an all in, and that's me being super generous with the bonus AD I'm giving her. Realistically, that's like 60 extra damage at level 14. 50 at best around level 9. Even if you rush IE that's still 105 extra damage but you've lost tons of AS that could be used to proc silver bolts so it's a net damage decrease.

The time the damage activates was so that if you're laning you can hit minions easier under tower. It's a nice little QoL fix that does next to nothing for her.

Next, on to Lucian. (I don't play him either, so I'm just writing based on my experiences from that same limited third person viewpoint as with Vayne) They buffed his R, claiming he needed boosts so he won't fall off as much in the late-game. Here's the problem; Lucian (Based on my understanding) is SUPPOSED TO FALL OFF LATE-GAME! That is supposed to be his intended weakness, that he is strong early to mid game, but loses effectiveness when the late-game comes. He is supposed to want to smash his lane in the early and mid and close out a game before his opponent can outscale him. Now this buff may not entirely remove that weakness, but it brings up one of the problems of Riot's balancing over the last few seasons.

Yes, Lucian does fall off due to the nature of his kit. Yes, that still means he can be buffed in the late-game. If a champion does well in the early-game that doesn't mean they need to be downright useless in the late-game, just less attractive than other picks.

Besides, 5 damage per shot on his ultimate doesn't do ANYTHING of consequence unless you sit there and eat his full ultimate because why not.

You're freaking out over the most useless buffs that do nothing for these champions' kits.

Daddy Ants1 votes

{quoted}

For Vayne, the Condemn change increases the damage to 150% when they strike a wall and the damage is now instantaneous. It wasn't already enough that it adds a stack of her W that could proc the 3rd-hit effect and is a point-and-click free disengage I guess. The explanation (At least from what I understand based on what's written in the patch notes) given is that it is to aid her in last hitting minions.

Compared to 9.14 her win rate difference is 0.15%

It's one of the most placebo/meme changes in the patch.

This change is not going to push Vayne back to the top of the ADC roster, not even close.

Only elo she hits or exceeds 50% is Platinum.

Everywhere else she's 49% or lower.

Very low impact change.

Next, on to Lucian. (I don't play him either, so I'm just writing based on my experiences from that same limited third person viewpoint as with Vayne) They buffed his R, claiming he needed boosts so he won't fall off as much in the late-game. Here's the problem; Lucian (Based on my understanding) is SUPPOSED TO FALL OFF LATE-GAME! That is supposed to be his intended weakness, that he is strong early to mid game, but loses effectiveness when the late-game comes. He is supposed to want to smash his lane in the early and mid and close out a game before his opponent can outscale him.

Another placebo/meme change.

Daddy Ants1 votes

People need to stop losing their minds over the most placebo changes in the patch.

U.GG is showing some very alarming stats for a lot of champions

https://i.gyazo.com/8deba727b86a755801e62a4eb415fe7d.png

The highlighted ones in particular need to be kept an eye upon.

preternatural1 votes

{quoted}

People need to stop losing their minds over the most placebo changes in the patch.

U.GG is showing some very alarming stats for a lot of champions

https://i.gyazo.com/8deba727b86a755801e62a4eb415fe7d.png

The highlighted ones in particular need to be kept an eye upon.

OH LOOK ILLAOI Illaoi this thing has a 56% win rate. wasn't her E change some palcebo? man i was out here preaching for days, then i told em wait till the illaoi mains show up on the rift. welp folks didn't listen.

Daddy Ants1 votes

{quoted}

OH LOOK ILLAOI Illaoi this thing has a 56% win rate. wasn't her E change some palcebo? man i was out here preaching for days, then i told em wait till the illaoi mains show up on the rift. welp folks didn't listen.

Illaoi didn't just receive an E change.

She received ton of other changes also.

 

As for Vayne the change is 100% placebo and changes nothing.

preternatural1 votes

{quoted}

Illaoi didn't just receive an E change.

She received ton of other changes also.

oh but illaoi "is garbo, just dodge teh hentai's" /the boards bro i was here i saw those illaoi threads told em. TOLD EM SON

The thigh guy1 votes

{quoted}

oh but illaoi "is garbo, just dodge teh hentai's" /the boards bro i was here i saw those illaoi threads told em. TOLD EM SON

Illaoi has always been and always will be some of the most uninteractive bs in this game. Did she land her e? You lose. Did she miss her e? Hope you’ve got engage. Unless she has her ult, then you still lose.

Daddy Ants1 votes

You also need to remember that these are day 1 statistics.

Stats can and will change over the course of the patch cycle.

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