Can we please scale down MF's Double Up damage?
Why is it that this ability can hit me with one Q from the second projectile at level 4-6 and take 1/3 of my health in lane.
Why is it that this ability can hit me with one Q from the second projectile at level 4-6 and take 1/3 of my health in lane.
It's being dropped from 60% to 50% at lvl 1.
I think part of that problem also comes from the passive. Because it's not fun to see yourself get hit by a 200 damage crit at level 4 :/
If you ask me, they need to lessen the range at which she can cast it. I get that she's supposed to be a slippery fish, but there needs to be an opportunity for the opponents to say "Oh, she's walking up to her minions closer than her AA range, she must be about to cast her Q" and walk away. That's not to say this abilities range should be lowered so much that it's easily telegraphed, but at least to the extent that enemies have an opportunity to dodge it.
And don't even get me started on her ultimate's damage...
specially the scumbag mf that gets thunderlords and Es you Q. and you have to back even though u just came back lol.
Make the crit damage scale with ability level, 110/120/130/140/150%.
Bam, done.
The reason why E max is so popular was because MF's Q bounces hurt even when you don't max the skill.