Why do you nerf AP WW?
Live
Hungering Strike RANGE: 400 COST: 70 / 80 / 90 / 100 / 110 Mana COOLDOWN: 10 / 9 / 8 / 7 / 6 Hungering Strike
Active: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt.
「 Minimum Magic Damage: 75 / 125 / 175 / 225 / 275 」(+ 100% AP)
Against enemy champions, Hungering Strike's base damage changes to a percentage of its target's maximum health if it's higher than the flat damage.
PBE
Jaws of the Beast (Q)
[RANGE] 50/60/70/80/90 Mana 6 sec Cooldown Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them. On release, deals [120% AD]+[90% AP] plus 6/7/8/9/10% of your target's maximum health as magic damage (applies On Hit effects). Heal 30/40/50/60/70% of damage dealt. While attached, Warwick is connected to the target and follows an movement they make.
AP WW isnt nearly OP, even with his slightly higher heal, more %-damage and higher manacosts atm on live.
Counterquestion: How many AP-WWs are actually played in lCS/in Challenger and how high is AP-WWs winrate in general? Never ever and low.
PLEASE RIOT :'( Dont kill playstyle-options like you did with many other champs like AD Nida, AP trist, AP Ali, AP GP, ADC Kennen, AP Malph, AP yi (ok he was OP), AP Nunu, AP Sion, AP Taric, AP Trynd and so on!
If AP WW will be op on live/lcs you can nerf him later on - if hybrid WW is op u can do the same like you would do it with AD/tanky WW aswell!
JUST GIVE AP-WW A CHANCE!
Sincerely a WW main since Season 1 (I want to play WW-only after he is live as standard, tanky, hybrid AND ap WW!)