Urf is for
I believe URF is for,
People who are consistently bad at the game. For individuals who regularly make the game ending mistake of missing their amumu ult or sona stun. For players who lack the mechanical ability to effectively pull off a zed combo in real time. For players who don't know how to manage their mana on poke champs. The list goes on.
I have played this mode one time, and realized these facts.
What is enjoyable out of it if you do not fall under the above stated observed likelihoods?
Also to the balance team: How can a sona one shot a full hp lvl 17 champion with one Q, yet a karthus ult does about %3-%5 of everyone on the enemy's team hp?
Logic.