What the boner with Riot adding abilities that you cant counter with nothing on champions?

Y E S H U A ·3/23/2019, 12:43:20 AM·3 votes·1,246 views

Vayne W Fiora R Akali W EVERY CHAMPION that can go stealth... True damage in masteries abilities that can proc true damage again and again (Kayle/camillie/etc) Pyke R Garen R (Vilian) and other stuff like that

What is the deal here?

In order to counter Vayne and Fiora you build what? exactly...

In order to counter akali W you build what? Exactly...

In order to counter stealth you build what? Exactly

In order to counter so much true damage you build what? HP? yeah most of the time they deal so much true damage you will need 10k HP in order to survive more than 6 seconds...

And then True damage executions that have like "If you are at yout 70% of your hp well you die with one click.."

Can we do something? can we fix the game? Riot for the love of god the last 3 seasons are the worst season ever in the game...cant you see the reason?

9 Comments

Frosted Tips3/23/2019, 12:53:38 AM5 votes

Health counters true damage as long as it is not percent health true damage. Fiora's R requires her to move around you so just sit against a wall or move so she can't get to all the vitals. Akali W is countered by AoE and it's super long cooldown. Also building items or playing certain champions is not always the way to counter. All these champions you mentioned suck in 5v5 scenarios.

hrooza dota 3/23/2019, 2:04:20 AM2 votes

true damage counter resistance

health counter true damage

% damage counter health

so this leave you 3 % true damager in the game

vayne who need to attack one person multi times (if she is op it will be because of the kiting really not the true damage)

fiora who need to hit you from multi sides (hug a wall)

garen who but only on one person and you easily keep your distance from him.

Boatwhistle3/23/2019, 2:11:53 AM1 votes

I keep saying lately they need to add a true dmg counter item for tanks like the following:

450 hp

UNIQUE Passive- True Resolve: heal for 20%+(2% per 100 bonus hp) of the true dmg you take over the following 3 seconds capping at 50%.

I made a post for it that saw little attention of just three up votes and 12 comments, people don't really seem too against it but I am honestly surprised at the number of anti- true dmg players there seems to be yet this suggestion doesn't get at least 10 upvotes a pop.