Sona Role
I have been playing a lot with sona , and the things i have noticed is that she is good at everything at same time bad at that aswell , early game all her skills are far to weak , and late game they get ONLY powerfull if u buy AP. So i had this idea on reworking her skills scaling in that way giving her abil;ty to choise her role in game , and it would be also unique : First Her Q: Hymn of valor Its dmg abilty that has pretty long CD and low range, and early game it does not provide much dmg as well, i tihnk it should be a bit rebalanced into having bigger dmg early game and about same dmg late game, cause it should feel rewarding to hit your Q fully in early game . Scales with AP! W: Aria of perseverance : The healing uses far to much Mana early game , and is not that strong even if it gives shield it does not heal to much early , just big waste of mana if ur using it as healing, however if u focus playing sona in huge support role this skill is really essencial so i had this idea of making her scale with eather bonus heal or MANA REG, cause lots of supp items focuses on those 2 , also in that way your healings will be op , but sona wont provide MUCH dmg with limited ap+ MREG items E Song of celerity : early game i dont think its even worth taking the skill , but i still take it just in case , its a bit to weak, however i do not it makes whole team go faster, so why not increase its speed the less people there are like : SOng of celerity gives MOv speed boost of 50% to her allies this bonus is deacresed by 15% for each allied champion hittng the aura: also i am nto sure with what it should scale R. I think the passive side of this should change and instead of giving FLAT BONUS give her SCALING BONUS!!! that way she has to choise ONE O THE SCALING STAT TO FOCUS ON ONe role INSTEAD OF BEING GOOD AT ALL AND BAD AT ALL AT SAME TIME!!!
SORRY FOR MISTAKES NOT AN ENGLISH NATIVE!!!! Give me out your mind here :)