@Riot Will we be getting anymore viable full ap junglers

XeroKimo··4 votes·635 views

As of right now, the only ap junglers I know of that goes full ap, without having to go off-tank is Diana and Fiddlesticks, will we be getting any new ap junglers cause of the moment I don't think there's enough junglers that'd get magus upgrade

12 Comments

ForgiveColour2 votes

top lane is already taken over by ap cancer champs. Now the only place for melee bruiser is the jungle and you want to kick them out too? fkn ap kids

TheRakkun3 votes

You fucking what mate. MonkeyKing Hecarim Riven Fizz Irelia Sion

Sire Hippington2 votes

i think the main problem for ap-junglers is that they need tons of mana. Diana kinda works cause passive+shield are enough for clearing but she's not that great as a jungler, mostly because of her mana probs, nida doesn't need mana in melee form, just as elise, fiddle has sp much health sustain that he can get mana-pots instead of health pots., the rest is kinda dommed. Magus kinda fills the cdr+ap niche of morello/athene's without granting mana, and tear/roa need to stack up which u usually wouldn't want on a jungler, especially since you will get the jungle item first.

If the sustain from the jungle item and evt also the dot would gain a small ap-scaling and if monsters would get~10mr and a bit less health so ap and magicpen help a bit more on the early clears, it would be pretty nice. Than add some mana sustain to Magus and ap-junglers will have much better chances, Some champions like fiddle and nida would evt need specific nerfs to their jungler presence, but thats not a bug deal imo.

Teridax682 votes

AP jungle itemization is in a weird spot. Aside from the fact that most of its bonuses require constant autoattacks to activate, it also has mana sustain tuned towards champions who can deal significant damage either via autoattacks or some other persistent effect (e.g. item 3709 ), and so doesn't really work well on spell-dependent champions. When I go jungle Fiddlesticks , I sidestep jungle items completely and usually start out with a item 1056 instead, and potentially awesome junglers (Karthus, perhaps even Cassiopeia with the Gromp buff) can't jungle at all due to how their heavy dependence on spells causes them to run out of mana completely after doing only a couple of camps (and even then, their spells might not even be strong enough to ensure a first clear at all).

At some point I think Riot needs to focus on mage junglers in the same way they did for tanks, and look for ways to create a more mage-friendly jungle. Lots of jungle effects are on-hit when they could be a bit more flexible (having the Krugs buff activate upon using a single-target spell doesn't sound like it would break things), as is item 3715, which needs adjusting anyways. I also think item 3708 needs the Cinderhulk treatment: right now, it's just an assortment of stats that are there to make the item worth purchasing, without really enhancing a mage's playstyle other than by contributing raw power, and I think it could be turned into something more unique and interesting. On top of this, I think it might also be worth making some mage-friendly adjustments to item 1039 , which isn't a good starting item for a lot of potential AP junglers: one possible change could be to have single-target spells trigger the effect, and another would be to add an AP scaling to the DoT, which would give mages the persistent damage they desperately need to clear camps that have become tougher since the previous seasons, and therefore a lot more resistant to burst. Another advantage to the AP scaling is that it would leave the other archetypes completely unaffected, and so would buff mages and only mages.

XeroKimo2 votes

I would really appreciate the cinderhulk treatment for ap junglers, tho I've read somewhere else, they said another problem with ap junglers is the fact it's hard for them to get major ap items to do a lot of dmg, tho I haven't played enough ap junglers so I don't know if it's true or not and is also the reason why they normaly build off tank is what they said

SlytherinUmbreon1 votes

I think the better question is "Can you choose literally anyone other then Nidalee?" It would be greatly appreciated.

Abyssphere1 votes

{quoted}

I think the better question is "Can you choose literally anyone other then Nidalee?" It would be greatly appreciated.

Fiddle still works. Wouldn't call Diana viable though, and even Gragas builds tanky in the jungle. It's just a question of whether or not they want to push Diana into the jungle, and whether or not they want to push Elise towards building damage.

B3ER1 votes

IDEA: Magus passive has old Cassio passive: Spellcasts reduce mana cost of next spell by X%. Stacks Y times.

Throw discus.

SwiftKitten881 votes

dude be careful what your wish for.. i wanted nid to be a viable jungle for about 2 years. when riot finally did it people were bitching that she was decent at it and she gets nerf after nerf to her laning abilties.

you dont fuckign nerf a champ becuase people complain she is OP becuase he is AFFECTED BY A BUG. by god. FIX THE INVISIBLE SPEARS and revert these stupid nerfs

XeroKimo1 votes

Well not only that her kit has too much on her, long range poke, sustain, burst, gap closers, and low cool down jump, what else are you going to do against her, except hard cc them like almost every counter there is to someone in a game

SwiftKitten881 votes

{quoted}

Well not only that her kit has too much on her, long range poke, sustain, burst, gap closers, and low cool down jump, what else are you going to do against her, except hard cc them like almost every counter there is to someone in a game

yeah... ignore that fact that she needs to land the hardest skillshot in the game to even engage a fight and will lose any fight that she doesn't land that skillshot on. becuase that isn't weakness at all facepaw

Randomonium1 votes

I personally would like to see Magus become more like Devourers and grant bonus AP when you kill large monsters. That would help AP junglers scale into late game better.

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