Yes i know what im going to say is redundant, but i feel like its something we need to address
Towers right now do alot of damage early and that is ok but a level 4 leona shouldnt be able to tower dive and only lose half health(i mained her for awhile and did this alot)
im fine with the turret durability because early game is pretty hard to take towers but late is about 3 seconds. my main concern is that towers do not do enough damage. I understand that tanks are supposed to be able to take alot of damage but they have zero risk when tower diving. I think the damage should scale with your armor, either that or that whenever a full team tower dives the tower could switch to the person doing the most damage with like a 2 second cd between switches or so. i dont know if this would fix the current issue with towers but it alot of people complain about towers and i feel like someone should actually say something about it.
I have also heard the argument that towers arnt there to protect us and we should be protecting them but when a jg comes for a gank its kind of annoying when the only way to escape is either die or move past tier two because the level 6 hec ults and takes 20 tower shots and survives. [zombie-brand-clap]