Why tear -> triforce -> muramana on Ezreal?
I know blue will always have its moments, some games it's just great for the team, and other games you need more damage and less kiting. The damage build used to be rush triforce into more damage, and blue was tear into frozen gauntlet, but the current popular Ezreal build is tear into triforce. Why is this the current preferred play style? Why not rush triforce into more damage? Is muramana really the best late game damage item for El?
and go front-line initiator late-game and forget about their carry.