Shaco Rework Idea

Swampmajikk··1 votes·963 views

Shaco Rework

Passive: Backstab Shaco's abilities and Basic Attacks deal 15% increased damage to enemies facing away from Shaco.

Q: Decieve Creates a clone of shaco for 4/4.5/5/5.5/6 seconds which deals 40% damage, and shaco becomes stealthed himself for 2/3/4 (scaling with level of Send In The Clown) seconds on cast. If the clone is destroyed it will explode dealing magic damage (considerably less than before). If the clone runs out of time it simply vanishes. If shaco hits an opponent from behind while stealthed the bonus from Backstab is doubled.

W: Jack In The Box This is the big change. The Jack in the Boxes will now deal a stacking slow on each hit and the fear is removed. They will also scale up in AS and Health as the skill levels up, as well as taking 50% of shaco's bonus AS and health. Still scale on AP. I'm also thinking they should use an ammo system.

E: Two-Shiv Poison Is now a skillshot. Applies a 30% slow on hit. If shaco hits his opponent in the back with the activated version of two-shiv poison it will stun them for 1 second. Has same passive as original.

R: Send In The Clown Shaco goes into a parry stance for 3 seconds. If he is hit while in this stance a giant crazy looking jack in the box appears over him, fearing enemies around it for 1/2/3 seconds while also persistently dealing magic damage in the same radius for 5/7/9 seconds each 1 second or until destroyed. Shaco can stand under the jack in the box to avoid damage and hide himself. If he is not hit while in the parry stance half of the cooldown is refunded.

Intention This essentially will change shaco's game drastically. Rather than being an early game assassin who falls off at around level 8...he'll be more of a team player with a similar amount of tricks up his sleeve. He will have less mobility options and "unfair" gank opportunities in place for actual team presence. This kit also leaves him some amount of opportunity to be played as a mage which i believe was part of the original intention. Definitely dont take any of the numbers as gospel..I just figure a kit like this would be easier to balance out and would cause less QQ than his current kit..

Thoughts?

3 Comments

TheFallenShaw2 votes

You nerfed his passive

Insanely buffed his Q

Nerfed his W

Buffed E to much

and the ult.... why bother

Shaco needs a buff yeah, but you put this into the game they'll disable the champion. This would make him have 0 counter play. Shaco doesn't fall off late game, and he's not useless in team fights. You just gotta really know how to work/build him to be effective. What Shaco currently needs is something to make him viable inlane without buffing his ability to jungle. That is the problem with shaco no one can figure out. Atleast not fix without shaco becoming less shaco.

Swampmajikk1 votes

I said the numbers weren't solid. Nerfing his passive was more of a tradeoff for the rest of the kit. I know the Q is a little nuts but he wouldnt have the blink anymore nor would he have the instacrit. He also would not have much time to get behind his opponent to do any sort of bonus damage. He'd still have to be sneaky and tricky to pull it off at all and without the help of a built in flash. I'd say its more a nerf.. The ult allows him to enter a teamfight and not get instagibbed immediately trying to single out the carry..as well as provide some kind of CC for the rest of his team. The E is a skillshot instead of single target. It won't be as easy to land and becomes dodgeable.

Again the numbers weren't set in stone it was really more of just the idea of the kit rather than what the numbers were...

As for making him viable in lane they would have to rework him. None of his skills are really any good in lane with the current meta..

Swampmajikk1 votes

Oh..and you really think he doesn't fall of late or have no teamfight presence? really? Yes if you're good with shaco you can make him have a presence...but seige minions can have presence too.. His kit lacks anything that really assists your team as a whole. No peel, no cc. He's just all squishy hit n run single target damage. His only AOE is the exploding clone and his standard Hydra/Shiv. And worst case scenario he's a free kill. Build him all damage he dies in one hit. Build any defense he does no damage.

His best purpose is as a split pusher in late game but teamfights...i don't see it.

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