Ziggs: Simple QOL Change

Blanck··13 votes·1,200 views

We've seen Ziggs go back and forth in viability. He'll pop up every now and then when he gains power (either directly or indirectly) or when wave clear / zone control becomes a priority, but he is quickly dropped for more mobile champions. I suggested this change before Ziggs was even considered a competitive champion, and I still think this change would improve his quality of life, feel, and overall theme.

Satchel Charge: Ziggs can now cast satchel charge while moving (similar to Syndra Q)

-This shouldn't affect satchel charge's effective range by too much, if at all -When used aggressively, allows Ziggs to follow up with other abilities more reliably -Allows Ziggs to keep out of range of approaching enemies when used as an escape

7 Comments

The Bíg Ticket14 votes

This is not a QoL change, that is a buff.

Spacecaek2 votes

I like it. I don't see it giving him too mch power, just a bit of mobility

TenSpeed2 votes

I really like this idea, pls Rito.

  • a ziggs main
Bonipherus1 votes

Riot nerfed Ziggs hard before. Patch after patch. They nerfed his movement speed, his Q aoe damage range, his overall damage, his cooldowns etc. Basically when he was popular there wasn't an effective way to stop him and he was unfun to play against, to have on your team (see: old nidalee), and to spectate. But now we have items such as the ever-prevalent Righteous Glory to engage on him so he could stand a small buff or two.

But overall, Ziggs could use some small re-tuning on his abilities to add more counterplay against him and ultimately allow him to be buffed.

I'd like to see his strenghts emphasized along with his weaknesses. So making his bombs bounce more would help set him apart from other long-range skillshot mages and allow more counterplay in his kit by making his bombs more easily dodged between the bounces. This should allow Ziggs to then be able to receive a buff to his Q damage and maybe more. His satchel charge should probably be slightly more useful against an enemy rather than as an escape to make him have to really choose how to use the skill -this will separate the good Ziggs' from the great (hire me Rito). Also his Ult should have a standard cast time as when it is cast right next to him it is basically undodgable with it's sheer size and speed that it can leave you feeling cheated.

If you have a qualm with a something I said then respond with a critique or suggestion instead of simply down voting please.

Kingopants2 votes

{quoted}

Also his Ult should have a standard cast time as when it is cast right next to him it is basically undodgable with it's sheer size and speed that it can leave you feeling cheated.

This I don't agree with, It is incredibly easy to dodge Ziggs ult in league of mobility anyway. Almost everyone mains flash and you can already Zhonyas it. The only things it has going for it compared to most other midlaners point and or click ults (Annie, Viegar, Yasuo, Akali, Katerina, Ahri, Victor, Zed, Brand, Cho-gath, Azir (kind of), Cassiopa and Anivia) is the Range and Waveclear. Making it so you can't even use it in a 1v1 like most mid laners would murder Ziggs.

Bonipherus1 votes

But close range that thing is gonna land in like half a second and is near impossible to dodge if you don't have that mobility spell up. If you miss it close range it's because they have really good reflexes, predicted when you were going to use it, or they just happened to use a mobility spell anyway and the timing was just right. I've played a lot of ARAM as Ziggs and I can just throw that thing down in a teamfight for nearly guaranteed damage on everyone in the vicinity.

Flash and Zhonyas don't work as legitimate counters because those things together can counter everything.

When you are close to Ziggs and he ults you, you have less time to react to it and the indicator isn't immediately visible; leaving you with even less time to react.

But I'm not asking for a full (what is it 3.5 seconds?) cast time on close range ults. I'm just asking for a standardized cast time that is more forgiving than his current close range ult time.

If an immediate visual indicator for the enemy would be sufficient enough for better reactive counter play to close range Ziggs ult then that would be fine too but I'd still like the time to be standardized unless there's a good reason why it isn't.

TurquoiseYoshi1 votes

Ziggs needs something to make him not just a waveclear champion. Something like this to give him something that many other mids have had for a while now.

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