You can't do this Meddler, the darkin blade wont survive it.
Honestly the Devourer/Guinsoo combo is the only thing making Aatrox viable at the moment. He's already at 1.7% popularity and 49% winrate. Just gut yi, well all know it has to be done.
Honestly the Devourer/Guinsoo combo is the only thing making Aatrox viable at the moment. He's already at 1.7% popularity and 49% winrate. Just gut yi, well all know it has to be done.
This isn't just
they are trying to nerf here, it's also
(back when he abused it and not Runic Echos)
(to a point)
Honestly, the new item combo is better for Aatrox anyway.
% health damage on-hit suits his attack speed stacking builds perfectly, and he can now get the double on-hit proc effect much more easily than having to stack camps for the first half of the game when he is actually strongest. It's more of a nerf for the power farm champs who built heavy damage, not for a bruisers Matrox.
EDIT: The thing most people haven't noticed about the new jungle item is that it deals MAX HEALTH damage, not current health like BotRK. this is actually quite strong throughout the game.
Honestly, the new item combo is better for Aatrox anyway.
% health damage on-hit suits his attack speed stacking builds perfectly, and he can now get the double on-hit proc effect much more easily than having to stack camps for the first half of the game when he is actually strongest. It's more of a nerf for the power farm champs who built heavy damage, not for a bruisers Matrox.
EDIT: The thing most people haven't noticed about the new jungle item is that it deals MAX HEALTH damage, not current health like BotRK. this is actually quite strong throughout the game.
Except the %health does nothing for his sustain which is what devourer was most effective for. It's highly unlikely Aatrox will get the 7 hits needed to begin proccing guinsoo in any given teamfight considering he is a frontline champion and absorbs large quantity's of cc.
The thing that most people HAVE noticed is that it's physical damage and it's absolutely nothing to do (assuming a tank has 4k hp) 120hp BEFORE armor. 200 armor will scale that down to rough 40dmg a hit.
With 1.7% of the players playing Aatrox I fully understand that you have absolutely no clue what you are talking about. Aatrox's early game makes for great ganks but his true power is his late game sustain. A good Aatrox will have a fully stacked devourer+guinsoo by the 17min mark. The new combination of these items, while simultaneously being weaker, will cost 6225g. As opposed to the previous 4900g. Meaning he'll hit a lower power spike approximately 6 minutes later. This is a gutting. Yi is the only guinsoo abuser being banned at the moment and it is yi that needs to be nerfed, not the on hit jg itemization.