QoL for Cass - Q

Wellhmmm·9/26/2014, 9:11:03 AM·5 votes·1,019 views

Been playing the new Cass (By the way, love what you've done with the place) and just had an idea about her q that would make her even more enjoyable, and probably remove a big issue that I (we Cass players) have with how she works "responsively".

Most of the time, during high tension situations I find Cass very unresponsive when it comes to her Q. Most of the time it won't fire (when chasing), or if you're trying to kite with it, you'll end up casting just out of range and it'll drag Cass back toward them because it's automatically a smart cast ability.

I propose adding a ring around Cass showing her q range so it can more accurately be cast by the player without accidentally (and frustratingly) dragging her toward them.

I dunno, what do other people think about this?

3 Comments

CollectiveFury9/26/2014, 4:23:33 PM3 votes

Just remove the cast time on her Q.

DefNotKessler9/26/2014, 11:33:11 PM2 votes

Just give her Q the same treatment as Ziggs Q and let us normal cast her Q for more precise actions

Tristyric9/26/2014, 4:01:01 PM1 votes

I was just thinking about Cassiopeia . Have been playing with her for the past day to see if the recent changes made much of a difference. Cass suffers from slow missile speeds and general 'wind up' time issues.

Her Q doesn't actually do damage during the initial cast. Rather the damage happens after the animation 'splash' leading to an immense amount of "Looks like she hit but didn't" and causing Cass players who already have a short range on the Q needing to overextend even more, so they can land the shot directly in the center or slightly behind the target. That's the major thing for me that makes her Q so frustrating.