Sona Mini-Rework Idea (Constant Buffs & Active Auras)

ThornsOfTheRose··8 votes·1,782 views

Hi guys! This is my first time posting on the boards, so if I make a mistake/offend someone, I sincerely apologize ^^

So let's get to the point. After her rework, people were complaining that Sona's active auras aren't thematically correct since they give one-time buffs instead of constant buffs. I think they are right and auras that give constant buffs are more thematically correct. However, Riot does not want Sona to have constant auras; they want her to have "moments of power" instead with her temporary auras. So, I have decided to create a little mini rework idea for our favorite musician. This rework aims to merge her old constant auras with Riot's temporary auras. Please read and share your thoughts about this. Constructive criticism appreciated :)

(CAUTION: THIS REWORK WAS MADE BY A LVL 28 UNRANKED SUPPORT SONA MAIN THAT HAS NEVER PLAYED PRE-REWORK SONA. APPROACH WITH CAUTION)


NOTE: Sona's three basic abilities grant her a 450 range aura that strenghtens her allies. Auras last for 3 seconds. The duration is increased by 0.5 seconds for every allied champion tagged by the aura. More than one aura can be active at a time.

Passive - POWER CHORD "After 3 spellcasts, Sona's next auto attack deals bonus magic damage and an additional effects based on the song she last played."

-Power Chord: Staccato Deals 40% bonus Power Chord damage.

-Power Chord: Diminuendo Reduces target damage output by 20% (+2% per 100 AP) for 3 seconds.

-Power Chord: Tempo Slow's target by 40% (+4% per 100 AP) for 2 seconds.

-Power Chord: Fine (Crescendo as 3rd cast) Target takes 25% (+5% per 100 AP) more damage from all sources for 2 seconds.

Q - HYMN OF VALOR "Sona plays the Hymn of Valor, sending two bolts of sound to damage two enemies (prioritizing champions). She then gains an Aura of Valor, granting allied champions tagged by the aura bonus magic damage on their next auto attack. The buff refreshes every second they are in the aura."

-Range: 850 -Mana cost: 50/55/60/65/70 -Cooldown: 9 seconds -Bolt damage: 40/80/120/160/200 (+50% AP) -Aura bonus damage: 15/20/25/30/35 (+10% AP) (+10 ×  Crescendo's rank)

W - ARIA OF PERSEVERANCE "Sona plays the Aria of Perseverance, healing herself and the most wounded ally in range. The heal is increased by 2% for every 1% of missing health. She then gains an Aura of Perseverance, granting allied champions  tagged by the aura a small shield for 1.5 seconds. The shield value refreshes every second they are in the aura."

-Range: 1000 -Mana cost: 80/85/90/95/100 -Cooldown: 9 seconds -Heal value: 20/30/40/50/60 (+20% AP) -Max heal value: 60/90/120/150/180 (+60% AP) -Shield value: 15/20/25/30/35 (+15% AP) (+10 ×  Crescendo's rank)

E - SONG OF CELERITY "Sona plays the Song of Celerity, granting a burst of movement speed to herself and the slowest allied champion in range for 1.5 seconds. The speed boost decays to the aura bonus over the duration. Sona then gains an Aura of Celerity, granting bonus movement speed to allies tagged by the aura for 1.5 seconds. The movement speed boost refreshes every second they are in the aura."

-Range: 700 -Mana cost: 65/70/75/80/85 -Cooldown: 9 seconds -MS burst: 13%/16%/19%/22%/25% (+6% per 100 AP) decays down to 8%/9.5%/11%/12.5%/14% (+4% per 100 AP) (+2% × Crescendo's rank) -Aura MS: 8%/9.5%/11%/12.5%/14% (+4% per 100 AP) (+2% per Crescendo's rank)

R - CRESCENDO *Passive: "Each rank of Crescendo increases Sona's aura effects."

"Sona plays her ultimate chord, sending out a wave of sound that stuns enemies for 1.5 seconds, dealing magic damage and forcing them to dance."

-Range: 1000 -Mana cost: 100 mana at all ranks -Cooldown: 140/120/100 -Damage: 150/250/350 (+50% AP) -Valor aura: +10/20/30 -Perseverance aura: +10/20/30 -Celerity aura: +2%/4%/6%


TL;DR: Sona's auras now give constant buffs while active. And E is arguably more useful.

  • Better trading power
  • More overall damage
  • Stronger against DoT/DPS
  • E is more useful
  • Better clutch heals
  • Shorter CDs overall!
  • Actual reward for tagging allies
  • Less poking power
  • Less powerful heal spam
  • Increased mana costs
  • Less damage synergy with non-AA champs
  • Weaker against burst

Thoughts? :) Constructive criticism appreciated!

Sona

16 Comments

Agidyne2 votes

How about we simply buff her Q but make it a skillshot?

ThornsOfTheRose1 votes

[{quoted}](name=Stormborn Simon,realm=EUW,application-id=3ErqAdtq,discussion-id=UEFUTEqN,comment-id=0000,timestamp=2015-08-25T11:53:14.114+0000)

How about we simply buff her Q but make it a skillshot?

I personally wouldn't like it if her Q became a skillshot as it takes away Sona's consistency and can interfere with your positioning when trying to maximize aura usage and such. It also takes away her identity (all auto-target exept ult) but that's just my opinion.

Who knows? Turning Q into a skillshot might work but I just personally don't like it. Thats for the comment tho :)

1000angrybees5 votes

The thing about making Q a skill shot isn't the problem, it's the mechanics behind it. Sona auto targets the nearest enemies, prioritizing champions in its radius. Now, that being said, I have NEVER seen a skillshot in this game that ignores minion collision and goes straight for a champion while simultaneously being able to target minions.

Also, if you want to simplify her skill shot, this raises some important questions.

So you decide to make her skillshot have collision with the first target hit, like Morgana's Q. But does it still send out two bolts? Do both bolts hit the same target? do they do damage with both, or is it the same way like it is now where only one does damage but both can hit? Does one hit the first target and the other hit another target in its immediate vicinity? This isn't a simple 'Just make it a skillshot'

there's a shitload of fundamental changes to be made, and arguably isn't for the better. It also changes her identity a bit, and removes an iconic, unique ability from the game.

ThornsOfTheRose1 votes

I do agree with you :) I really don't think her Q should become a skillshot. Makes her kit feel weird. If they want to make Q a skillshot they might as well make W and E skillshots too lol

Aeolian Melodies5 votes

[{quoted}](name=Stormborn Simon,realm=EUW,application-id=3ErqAdtq,discussion-id=UEFUTEqN,comment-id=0000,timestamp=2015-08-25T11:53:14.114+0000)

How about we simply buff her Q but make it a skillshot?

That would feel so ridiculously awkward in her kit.

Agidyne2 votes

[{quoted}](name=Aeolian Melodies,realm=NA,application-id=3ErqAdtq,discussion-id=UEFUTEqN,comment-id=00000001,timestamp=2015-08-25T12:13:38.410+0000)

That would feel so ridiculously awkward in her kit.

Is the concept of a skillshot that awkward to a Sona player?

Thank god you'll never have to get used to something like Piercing Light.

Sonasaurous4 votes

It wouldn't match her theme of music waves/auras very well, is what they probably mean by "awkward".

Sulghunter2 votes

How about an aoe cone?

Sonasaurous1 votes

For her Q?

That could work if it damaged all the enemies in the cone rather than sending out two targeted rays, but at the cost of the aura and reliable early game poke? By all means, it would help solo lane Sona, but not so much support Sona. And would it be like a less effective version of her ult which would be like the same thing but with a stun?

Sulghunter2 votes

I was just spit balling ideas here. Maybe the cone could represent where the two Q rays would target.

Aeolian Melodies1 votes

[{quoted}](name=Stormborn Simon,realm=EUW,application-id=3ErqAdtq,discussion-id=UEFUTEqN,comment-id=000000010000,timestamp=2015-08-25T12:26:19.109+0000)

Is the concept of a skillshot that awkward to a Sona player?

Thank god you'll never have to get used to something like Piercing Light.

She has a skillshot on her ult, we're not that retarded.

It would feel awkward in that it would totally change her flow which is important on her.

Agidyne1 votes

Tibbers is also a skillshot lol.

PokladnicaZla1 votes

[{quoted}](name=Stormborn Simon,realm=EUW,application-id=3ErqAdtq,discussion-id=UEFUTEqN,comment-id=0000,timestamp=2015-08-25T11:53:14.114+0000)

How about we simply buff her Q but make it a skillshot?

I don't play Sona anymore,since she got nerfed and also because I find her ˝boring˝ to play (personal opinion).Also,not many people udnertsand the simpler the kit is the less and less overloaded it has to be ( Ryza and Annie are examples of low skill champs with non-overloaded kits).

About the rework,althought ThornsOfTheRose did an amazing job and really worked around the aura-supprot concept,I think it's too much power in a simple champions kit like Sona's. The synergy of the Passive+R are too much,if you really want to %amplification put it on her Passive+Q it would take away from her Come close->Q->3th AA = POKE YOU DOWN gameplay,it would requier her ADC to work with her and make it easier to breath when palying against her.Giving her Buffs without touching the areas that maker her problematic,will just make her good at every little thing; sutain+poke+utility = CANCER ,like Lee,Nidalee and partly Riven have problem over the course of the years.

I'm all in for a Mini Sona or balancing,but would appreciate if would be done corrent and healthy for the play playing as/with/against Sona,look at the new Morde,it's just frustraiting to play against (Try Soraka+Morde ,there is no stoping them) ...

ThornsOfTheRose1 votes

Thanks for the feedback :)

The Yetii Rider1 votes

A pulsing, repeating shield is confusing for the enemy visually. That's the reason Diana is the only champion with a repeatable shield, because knocking the shield down only to have it come right back up messes up the counterplay of "watch the shield and drop all your burst as soon as it hits 0".

Also Riot doesn't want a shield that is good against sustained damage on supports, because sustained damage is the primary damage they face in lane, and non tank supports have to be weak enough for ADCs (the class with the worst early game) to kill.

ThornsOfTheRose1 votes

I see I see. I guess it is kinda visually confusing now that I think of it. So a sustained shield would be too strong for the early game? Thank you for the feedback :)

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