Does Sona's E need a better active?
Hi guys! Some of you might remember me from the
mini-rework idea I posted a while back (BTW thanks for all the replies and feedback! Appreciate it!).
Link in case you're interested #shamelessselfpromotion:
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/UEFUTEqN-sona-mini-rework-idea-constant-buffs-active-auras
For this thread, I'm going to ask one simple question. Does Sona's E need a better active?
It's been known for a while that Sona's E is a rather lackluster skill (+1% per rank, lol), but people seem to be paying attention to the Aura portion only, even though her E active is also lackluster IMO. Currently, it goes something like: ACTIVE: Sona gains a burst of movement speed that decays to the aura bonus AURA: Tagged allies champs get bonus MS for 1.5 sec
A pattern that I've noticed with Sona's Q and W, is that both their actives affects two people. Q targets two enemies W heals Sona and one other ally
Would it be much better if Sona's E active affects two people instead? So it will go something like: E: Sona and the slowest (fastest? Might help with engaging) nearby allied champ gets a burst of MS that decays to the aura bonus (maybe make it cleanse slows too? Just a suggestion).
I know that a simple change like this won't completely fix her E's problem, but at least it will make it a much better skill IMO. So, thoughts? Any feedback or constructive criticism appreciated! :D

it makes for some real fast movement.
-helps you charge your passive
-helps you catch out of position targets with your passive - the slowing power chord is OP.