ARAM Ranked .... because there is a ranked for TFT

Sabinz··8 votes·1,923 views

Ok, bringing this back. We need an ARAM ranked. If TFT gets a ranked , ARAM should get a ranked version too. I know it's random, but seriously, how random is TFT. I spent 14 gold re-rolling trying to get a Garen so I can upgrade him to Gold, and nothing. Meanwhile, somebody who has been getting killed all game, comes back with with 12 health and Gold Trist with 3 items including rapid fire, and just melts everyone.
[slayer-jinx-unamused]

There is an element to skill in TFT, but there is also randomness and chance. EXACTLY like ARAM. Requires skill to be effective and win, but character selection is random (the element of chance).

They came out with ranked for TFT soooo fast, but nothing for ARAM.

Here is some baseline for how ARAM ranked should operate:

  1. All champs are open for ARAM ranked (regardless of what you own) OR You need to own 60%-70% of the champs to even participate.
  2. No re-rolls or trading
  3. Dodging at any point equals instant loss, no exceptions (loss would only be for person who dodged)
  4. Champs will always include 1 tank/bruiser, 1 ranged AD, 1 mage(AP), and 2 random champs
  5. If someone dc's, the ability to remake in the first 3 min
  6. The ability to get master 6 & 7 tokens is activated.

Who's with me on this??

9 Comments

Loliver4 votes

I think this is a well thought out way for ranked ARAM. I think if Riot weren't so lazy and actually took time to think of a way for ARAM to work they could have come up with a similar solution.

ModWulf Helhammer4 votes

RNG in Teamfight Tactics affects everyone equally. There is no particular micro skill to the different comp types, meaning no is is on the backfoot for having to build a comp they don't usually play.

In ARAM, an individual champion is very different from another. For instance: I main mages and ADCs. For the most part, I can pick up any one of those and play them at least moderately effectively. However, stick me on a bruiser, someone like a Jax or Olaf, and I will be completely useless.

The RNG in ARAM totally affects how you can play. It affects everyone differently. While someone gets a champ or class they main, someone on the other team gets a class they never even touch. In TFT, the randomness affects everyone equally.

That's why ARAM won't have a ranked mode.

Sabinz4 votes

Interesting points.

I would suggest being able to queue up in ARAM ranked for the specified roles mentioned above, or just creating a Ranked version of ARAM to show a players adaptability to different characters/roles.

Either way, I feel it would cater to ARAM players more, of which there is a large community. Would be worth white-boarding at the very least, or a public vote and 1 month of testing to see what the outcome of ARAM ranked looks like for all in the community.

A sort of: "don't knock it till you try it" sort of thing...

W is for Wombo3 votes

Even if forced roles in the rng for champion selection wasn't a thing, I'm sure anyone actually interested in climbing in the ranked for it would be absolutely for trading amongst everyone in order to make sure all players are at least decently comfortable in-game.

The Kombinator4 votes

Except that it still affects everyone. You, and your enemy has the same chance of getting someone you don't know, or like. It's the same argument as on normal ranked, that you get trolls all the time, and that's why can't climb. Enemy has same chance of getting trolls.

Your argument is kinda bad on this one. The only difference is the flexibility, and skill in playing different champions. The more champions you know the better you would be, but hey. Skill difference exist on regular ranked too! You would just need a bit different skill. Instead of maining a small number of champs you would need to learn many on a basic level.

Both are gambles. In TFT you get:

RNG on getting something for the first place. RNG on getting a good synergy. Since some of the bonuses are real bad, or impossible to abuse without higher number of champions. RNG on not getting countered by enemy. I was second place, and beaten the 3. place guy. Then outed by the first place who were still on 100% health. Then he lost the next match to the guy who i beaten. Why? Simply that guy had a counter synergy. RNG on getting the right enemy. I literary played 3 from 5 match against the same guy who beaten me. I mean dude. He just beaten me, and got more gold. How the hell i am supposed to beat him on the next match? RNG on getting items, and the right ones. RNG on your characters doing their job properly.

In ARAM: RNG on getting good team synergy. Though that would be reduced by OP's suggestion. RNG on getting a champion you can play. RNG for your teammates, that they get a champion they know. RNG for your enemies, that they get a champion they know.

On normal ranked: RNG on dragons. RNG on teammates, and enemies. This one exist for every game mode. RNG in picking order. Many roles have much better chance on winning, if you pick AFTER the enemy. Top mains can tell it.

Minarde1 votes

For one thing, following that argument, Summoner's Rift shouldn't have ranked either. The RNG in ARAM affects how you can play, but so does RNG in SR. The old position-calling and even the current autofill system are both effectively random elements that affect everyone differently. For instance, it's far from being unheard of for an autofilled to get matched up against a main. If that's acceptable for SR, there's no reason for it to be unacceptable for a hypothetical Ranked ARAM.

Secondly, and more importantly, "ability to play the champ you're given" is a skill that ARAM specifically tests. SR doesn't require players to know objective control, warding, etc. before queuing for ranked because that's reflected in a player's actual rank. Likewise, TFT doesn't require players to know economy, adapting, and so on because, again, a player's grasp of those skills is reflected by their rank. The (large) possibility of a player getting a champ or role they're unfamiliar with isn't a strike against ARAM; it just means that that particular player's gap in skill would likely be reflected in their hypothetical rank.

DeathBurst2 votes

TFT and LoL are just 2 different games entirely. Just because they use the same launcher doesn't mean they have anything in common. Comparing them to each other is not relevant.

G0blinSlay3r1 votes

This was my idea. make it happen. gl.

Daddy Ants1 votes

Only way ARAM can be ranked is if

  • All champions are in the free to play rotation.
  • 10 bans.

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