ADC possible fix's

Slazll·1/17/2017, 12:10:16 AM·5 votes·3,663 views
  1. I've figured how to fix eveyrthing get rid of rift herald have dragon randomly spawn in either side of river promoting ganks in all lanes, and promoting actual differences in the early game. Dragon would go back to bot river when baron spawns in at 20 minutes. The main point of moving dragon would not only be to discourage camping bot every game but it would give a reason to lane swap in pro, so they can make the turrets in bot less fragile again.

  2. Change item 3072 instead of item 1038 make a new item with like 30 AD and 5-7% lifesteal that builds into it and it can be the first item in the standard ad build then building the AS and IE.

  3. Make a new option for item 3155 where it builds into a different option like LW where in the second form for ranged champs it gives lifesteal but a smaller shield but on a much longer cd Or maybe build item 3155 into a new item 3102 so the shield on the item along with lifesteal since item 3102 is not that good on ADC

Well couple big problems main 3 unbalanced champs/positions eh eh jungle, very linear map progression cause it's clearly best to gank bot every game easiest turret dragon and the most kills for ganks, and finally the very linear build paths for most mid laners, adcs and supports atm. I recommended only adc items cause that's really the only class Ik enough about to theorize items for without being completely broken, but it's clear we need more item variation in mid and support as well.

Another issue being games feel like they are over right now as soon as you take 2-3 turrets and a few kills unless your whole team is really good at turtling or the other team throws, it feels like the game is almost always over in this situation. Strategically coming back especially anything under plat/gold is pretty much not something that happens and rarely happens in even the highest elo if you watch pros stream there are so many open mid games and just trolling around once they know it's over.

24 Comments

taleofsonata1/17/2017, 5:32:11 PM2 votes

Do not ADD LIFESTEAL to the game, Warlord is already a huge pain in the ass.

Hopeslayer1/17/2017, 12:32:05 AM2 votes

AD item 3157 AD item 3102

problem solved

Vincratos1/21/2017, 6:23:08 AM1 votes

I think the problem with buffing ADC's is that if they're over buffed in the slightest (via items, keystones, runes, etc.) then everyone will just throw the tank in the jungle, and play ADC everywhere else. If they don't, they'll just lose to everyone who does. (Aside from some assassins, or burst mages.)Ekko

Slazll1/21/2017, 8:29:22 PM1 votes

That's why I was proposing removing warlords and givng them a possible first new starting items that cover for that without being broken like having warlords/building crit and buffing them would have

Darkyahweh11/21/2017, 8:32:13 PM1 votes

Or we could just buff the base health of adc by 1000... so they can't be bursted by a single item mid and jungle and top... and support...

VoraciousX1/22/2017, 12:54:31 AM1 votes

so basically make ADCs tanky, let them rush lifesteal again(like they did back when Bloodthirster rush was a thing), and make pro players lane swap again(which is why they did this to towers to begin with, preventing lane swaps). God no, ADCs do not deserve to deal so much damage and be tanky just with their right mouse button while being ranged. Also, jsyk, Maw isn't melee only. Also the past few days I've seen ganks on all sides of the map. I think the patch reducing jungler exp helped a lot.

Also your whole proposal seems to scream "Draven buffs" with the way he rushes lifesteal.

VoraciousX1/22/2017, 2:37:07 AM1 votes

MR items don't suck though. Maw is one of the most powerful passive items in the game. The only time it isn't good is when the mage is fed out their ass and up like 2 items. Maw completely ruins a mage when rushed before they have time to get going and magic pen is nowhere near as useful as armor pen(or as abundant).

Mus2/6/2017, 9:20:00 AM1 votes

The main thing that people don't seem to realize is the cost for AD items is soooooo expensive compared to AP. Another reason AP champs are alot stronger earlier game.

Ex. item 1038 1300G common first back buy and for some Ads item 3134 1100G compared to mage starters Ex. item 3802 900G, item 3010 1200Gold but it can be built into two 400 G items item 1028 item 1027

Nothing only that but starter buys are alot diifferent item 1056 mages first item is 350g and you can buy 3 pots item 2009 item 1055 450 gold for this is and 1 pot Its gone so far as some adcs opting out from item 1055 to get more pots and item 1036 because they would get harrassed out of lane by zyra/karma/malz/brand/sona

The big thing that can be done with adcs is that the gold prices being changed. If they made stuff a little cheaper, people could come back instead of getting 4man dived especially when your behind and getting fucked over.

Slazll1/17/2017, 12:23:05 AM1 votes

The main idea was to keep adcs around the same power level, without having to fully remove or nerf anyone else like ziggs, malz, or veigar who are becoming more present

Hige2/6/2017, 9:27:57 AM1 votes

actually you're going the wrong way, adcs aren't the real problem here... do not add more lifestealing options, since bruisers can also buy those, instead decrease defensive numbers on items and add defense scaling on champions who are supposed to build tanky

For example: Garen make it so that his W that gives him armor and magic resist only multiplies bonus defenses instead of reducing 30% of all incoming damage, that way he'll need to build tanky instead of having FREE defenses for just existing

Slazll1/17/2017, 5:33:23 AM1 votes

that's not a starting item plus tbh it's pretty terrible on anything besides draven