Fixing visuals to match ability hitboxes
Title. I'm sure pretty much everyone here has run into issue's where you visually see an ability miss you by several pixels but for some reason it still hits you causing your death.
As everyone knows when that happens it's complete and utter BULLSHIT, the ability did not connect visually so WHY THE FUCK ARE WE STILL TAKING THE DAMAGE/CC From it? This is a huge fucking issue concerning both Gameplay and Visuals departments of the game, either one or the other, or both departments fucked up somewhere. Clarity of skills and skillshot should be the focus of the game, but it seems Rioters have dug themselves so far in their own shit that they can't even dedicate the resources to either extend the visuals of abilities to match their programmed ranges or adjust the code to fix the ranges to match the visuals. I mean from either perspective you look at it, it's a fucking simple fix: extend the visual for enough polygons to shown to match the skills range, or adjust the number in the code to match the visual being displayed.
I'm fucking sick and tired of getting hit by abilities that clearly miss only to take damage where I shouldn't have. FIX. YOUR. SHIT. RIOT.