Rengar Rework

Chaos689··2 votes·594 views

Itś busted. We all know that, even if we rengar mains pretend it's not true. But it's only busted as a bruiser, not an assassin. The problem with this rework lies in the Q. THe W change is solid in concept, the passive is reasonable with maybea tiny numbers nerf, the E is the same, and the ultimate makes sense, thought it feels bad. The Q, though! It's the bread and butter of Rengar's kit. It used to be a great, fast, smooth, aa-cancelling outplay tool. Now ít's a clunky, delayed, really uncomfortable "derf". IT feels BAD and it's broken!

THe issues of the Q are these:

  1. It's a bruiser ability. There's just no question. Why would Riot even do this? THe ability is entirely designed to tank with Deaths Dance, shred with BLC, and do medium damage to a large number of people. The only thing this does is slow down his burst - and I'm not saying that's a abd thing! The thing isd, we need better ways of doing it. Oh wait! We have that! If Rengar ults, 9 times out of 10 it won't be from a bush, so he still has to cast an ability again to to his damage!

  2. It just sucks for farming. Other than as a bruiser ability, there's no real reason to have a two-part damage ability. Like really? An AoE autopushing thign that always gives minions the last hit becauseit does half damage on the first hit and starts a terrible animation on the next AA?

Old Rengar was possibly a bit too powerful, but this new one is jsut busted. Nobody enjoys it when Rengar is really OP. The most reasonable, balanced option that would satisfy everyone is to combine the old and the new. BRING BACK SAVAGERY!

2 Comments

BzRazor1 votes

Like how riot tries to weaken him with the rework and it's more op than before.

Chaos6892 votes

And nwo it takes 0 skill and has no combos to learn and 0 outplay potential

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