Jungle Changes
As an
main 5.22 really takes a large fat dump on weaker clear champs. Before on my first run through I could take 4 camps with 1 hp pot leftover. Now I can take the first two camps and need to back and don't even get enough gold to upgrade anything, I usually go ranger's trailblazer for any of my champs that need sustained HP and Mana(shaco wukong amumu) but the hunter's potion doesn't cut it. I shouldn't have to pay MORE for a smite that does less for me in a jungle that gives me less gold and is harder to clear. Before I could get level 6 before my botlane and the same time as my mid and top, now I'm lucky if I can get level 6 before my bot hit's 7. I get so behind on everything that with almost every champ I become useless unless I get fed kills. For my AD junglers(Lee Sin, Wukong, Shaco) that I build Tiamat on usually I can't clear camps as fast and take more damage on top of not having sustain from trailblazer.
Here are my ideas,
- Give strong spellvamp vs. monsters on one of the starting items
- Decrease the price of
to 275 each(you can't buy both first buy) and decrease tier 2 smite price to 900 from 1050(to match these items) and decrease cinderhulk/warrior by 200(total price 2625->2275) remove amplifying tome from rune and give it 20 ap instead of 40(Total price 2675->2275) and for devourer keep it the same but(Total price 2450->2275) - Give the extra gold for junglers passive back as a unique passive on Machete and Talisman, only the junglers should get a bunch of gold from the jg monsters
- Add Trailblazer back into the game
If you have an ideas or anything to build off of this please comment