Jungle Changes

vSuperG·11/16/2015, 6:27:48 PM·1 votes·524 views

As an Amumu main 5.22 really takes a large fat dump on weaker clear champs. Before on my first run through I could take 4 camps with 1 hp pot leftover. Now I can take the first two camps and need to back and don't even get enough gold to upgrade anything, I usually go ranger's trailblazer for any of my champs that need sustained HP and Mana(shaco wukong amumu) but the hunter's potion doesn't cut it. I shouldn't have to pay MORE for a smite that does less for me in a jungle that gives me less gold and is harder to clear. Before I could get level 6 before my botlane and the same time as my mid and top, now I'm lucky if I can get level 6 before my bot hit's 7. I get so behind on everything that with almost every champ I become useless unless I get fed kills. For my AD junglers(Lee Sin, Wukong, Shaco) that I build Tiamat on usually I can't clear camps as fast and take more damage on top of not having sustain from trailblazer.

Here are my ideas,

  1. Give strong spellvamp vs. monsters on one of the starting items
  2. Decrease the price of item 1041 item 1039 to 275 each(you can't buy both first buy) and decrease tier 2 smite price to 900 from 1050(to match these items) and decrease cinderhulk/warrior by 200(total price 2625->2275) remove amplifying tome from rune and give it 20 ap instead of 40(Total price 2675->2275) and for devourer keep it the same but(Total price 2450->2275)
  3. Give the extra gold for junglers passive back as a unique passive on Machete and Talisman, only the junglers should get a bunch of gold from the jg monsters
  4. Add Trailblazer back into the game

If you have an ideas or anything to build off of this please comment

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