Items are broken

Lady Box·8/10/2016, 8:57:22 PM·2 votes·582 views

Ive said it a thousand times and ill say it again. AD items are op and mage items are UP. Theres a plethora of life steal items that allow AD champions to stay out in the field forever ESPECIALLY if they don't have to use mana. But if I have even a somewhat close duel as a mage I have to go all the way back to base or cast like 50 million spells to heal using RoA. Its unbalanced bull shit.

Ad casters get to scale abilities using AD, which ALSO scales autos, while my mage autos don't scale at all.
Not to mention black cleaver and trinity give 20% cdr? damage, health, 20% cdr, AND armor shred all in one item. Its broken as fuck. An adc can miss all they're skill shots and then still do 3k damage in seconds. But If people dodge my mage abilities? I'm just fucked until the rotation comes back.

I know its all paper theory. But its unbalanced as fuck. Armor items are also powerless to stop the incoming damage. Yet a banshees can stop me from comboing you, or with all your healing items you can grab a spirit visage and just heal my entire burst damage back before I can even do another rotation.

If season 7 doesn't get this game back on track I'm fucking done.

4 Comments

Erockandroll8/10/2016, 9:41:48 PM2 votes

A close duel? Unless your a battle mage, you shouldn't be dueling.

And if the enemy ends up popping banshee's, that's a much longer cooldown than your basic abilities.

As for ADC's, unless you are close range battle mage, you should be able to out range most of your opponents.

ScissorsNstuff8/10/2016, 9:45:08 PM2 votes

ap items are made for the highest dps class in the game... mages. Don't expect sustain for champs that don't need to even be alive very long to deal their damage

Astôlfo8/10/2016, 9:51:28 PM1 votes

Uh, that's because auto-attacks are consistent and thus heal said player a consistent amount per auto. With mages for instance, where the vast majority is varying burst and such combos instead of using their auto-attacks, the amount of heal fluctuates. ADs get steady heals from lifesteal. With the case of AP getting lifesteal, it'd be either nearly ineffective in most cases with just normal clearing waves or such, or on the other hand, plain ridiculous when a burst combo instantly heals them from near nothing to full. That's just the general idea.

Do I agree with the general IDEA of only AD having lifesteal sustain? No, not really. I'm just trying to explain Riot's take on it, since I remember them replying about this a while back. Hope that could help.

J4 Ulted Mexico8/10/2016, 9:58:40 PM1 votes

I like how you group together black cleaver and trinity, and then say "all in one item". There's uhh....2 items there... When you lay out the stats of any 2 items and call it 1 it sounds OP.