Jungle Item Ideas
Warrior Enchantment: Change the +10 Armor Penetration to +10% Life Steal and change the build path to
+
.
Reason: Just scales better into the mid and late game.
Devourer Enchantment: Change the 25 on-hit magic damage to 20 crit chance, add +5% movement speed and change the passive from +1/2 on-hit damage to +1/2 crit chance capping out at 15 crit chance (for a total of 35 crit chance). Also changing the build path to 
Reason: This change is probably more debatable than the previous one, however there are more attack speed builds that use crit than not and those who don't use crit in their builds probably have another alternative in the jungle anyway. Besides the Devourer's current passive doesn't bring a whole lot to the table, it takes too long for it to stack and their aren't many traditional junglers that would make great use of it.
Anyway, just my thoughts on it. Feel free to rip this idea a new asshole.