1 Change at a Time RIOT....
League is a very complex game with thousands of minor factors contributing to the overall game mechanics. I think the main takeaway from this patch is too much too fast. All these changes are altering so many tiny facets of gameplay that it will be almost impossible to map the effects of each change. So my advice to RIOT is to take each change one at a time and be sure they are doing what you actually intend them to do.
Game Objectives: -Enable Comebacks (Everyone loves those games where you're 1 good play away from being back in the game) -Team Focused (The best part of league is the teamwork) -Make Every Champ Fun
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RIFT HERALD: -Gets Top Involved Advice: -Great Idea! This alone can cause a huge improvement to gameplay! -Team Objective = Team Benefit
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WARDING & VISION ITEMS:
- Improve Teamwork Advice: - Cheap to Get Vision, Cheap to Remove - Vision Control is Valuable (Even without paying $$$ for it) - More Wards & More Removal means more vision war!
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MINIONS & TURRETS: -Enable Comebacks Advice: -BE CAREFUL (This is tampering with some of the games fundamental mechanics!) -Snowballing Is Only Fun For 1 Person (So make sure its well earned)
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ADC & APC CHANGES: -Make Every Champ Fun Advice: -You've Spent So Long Balancing! (Don't throw it away!) -Each Rework is its own Rework (Balance them 1 at a time, and with items)
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NEW ITEMS: -Make Every Champ Fun Advice:
- Go For It (And of course BALANCE!)
Conclusion:
- Implement These Changes 1 at a Time and Balance
- Champion Changes & New Items are Safe Compared to Map Changes