Taliyah Wall Balancing
Watching competitive play, Taliyah's R seems to create a lot of situations with no counterplay when shes ahead in the game. An example of such a situation is when she "walls off" a Tower, placing her R, wall, diagonally behind an enemy Tower, cutting of the enemy team and making them unable to defend the Tower, making the objective almost free.
Her R should have a big impact, its an ultimate, but i do feel that it lacks counterplay in situations where I personally feel like there should be some counterplay opportunity. In my opinion the above situation with walling off a Tower shouldnt necessarily have counterplay against two enemies, but against five her R shouldnt render them all useless in that situation.
My proposed fix: Make sections of Taliyah's R, wall, be destroyable after X hits. Like a vision Ward. X being for example 4-6 hits if you want counterplay against 2-3 opponents, or X being for example 10-12 hits if you want counterplay for 4-5 opponents. Her wall is already visually divided into sections.
This change would make it so, that if she R to wall off a turret, with 5 enemies present, they can autoattack a section of the wall down in a couple of seconds, not making them unable to do a thing for the entire duration. The X amount of hits can also be changed accordingly if her R becomes too weak or too strong.
the drawback: the only drawback as i see it, is that its easyer said than done. This change would most likely require an entire re-coding of her R-ability by the developers.
Thoughts?