Gargoyle stoneplate balancing

Boeg3··1 votes·363 views

Just wanted to give some thought on gargoyle stoneplate, which i feel is a necesary item to have, so as to make as many champions competitive as possible, but i also feel is currently out of line.

I think the active should give a shield insted of Health. the pros: It would stop what i would consider abuse cases: Cho gath's R and combining it with Locket of the Iron Solari. The cons: None? This change is so obvious that it must be intended that its Health over a shield, so there must be some kind of reasoning i havent heard

I think the active should reduce all crowd control by 60%, as well as damage (or any other %). Why?: I think that this item is one of the primary reasons we currently have a "tank-meta". On tanks, the damage reduction on the active doesn't matter, so its 6 seconds of being unkillable if you are ahead. The only counterplay is waiting, if the stoneplate user is ahead in the game. the other "counterplay" is to focus the stoneplate user down, which i wouldnt consider counterplay, since its mostly what the stoneplate user wants. What im getting at is, that the damage reduction isnt as much of a "cost" for the health boost, if you have cc - this also applies to bruisers who buys this item. This change would make stoneplates Health boost not practically costfree on champions with cc, which in turn would make the decision of when to activate stoneplate not be "as soon as i go in" - which i think is the intention with this item.

This last suggestion comes with a bit of pitfalls tho: Knockups wouldnt be reduced by reducing crowd controls effectiveness - like Jarvans e-q combo. Maokai ults and the like - if you fire a cc effect, then 3 seconds later activate the stoneplateactive, and then the cc effect hits i would guess that the cc is reduced if you make this change - i dont know if thats desireable

thoughts?

3 Comments

oSEXYPLATYPUSo1 votes

once again people are blaming the item for the champ issues, cho

to fix the problem fix the scaling on cho's R then gargoyle plate dont become an issue

all you have to do is remove the bonus hp scaling that gives him more true damage and just increase the base damage of his ult per lvl

as of now its TRUE DAMAGE TO CHAMPIONS: 300 / 475 / 650 (+ 50% AP) (+ 10% bonus health) change it to TRUE DAMAGE TO CHAMPIONS: 400/700/1000 (+ 25% AP )

here we are giving 100 , 225 and 350 more true damage per rank reduce the ap ratio by half and remove the bonus hp scaling

so it stops the interaction of gargoyle plate increasing his damage on his ULT by having some ap ratio if he gets AP it boost the damage but not to a point its broken

now as far as the feast stacks let them stack a they do currently this turns him a ap juggernaut

Boeg31 votes

This is not about cho, hes just 1 of the abuse cases as it stands currently.

oSEXYPLATYPUSo1 votes

no one else abuses it...

it dont increase damage for any one else , it actually reduces damage for all other users of the item

More from Gameplay

More by Boeg3