[{quoted}](name=Ban the Hand ,realm=NA,application-id=3ErqAdtq,discussion-id=TmHMAvYI,comment-id=000b0000,timestamp=2016-11-08T20:11:02.597+0000)
Ya the 49/% stat is kinda eh. It was at like 60 percent but i went on full tilt a while back to where i just dont try in games. I have been playing with a premade lately and NEVER go on tilt, i feel great about wins OR losses. The losses i can learn from. A few plat players speculated on of my games and said i had a great early game, great late game but BAD mid game. Since then i have been trying to help lanes more during my power spike.
Won 14/15 sincei have been doing this but have also been with a premade so our team comp always worked.
As for CS it depends. If im not roaming or facing a decent top laner im usually stuck top, resulting me in getting 2x the cs. But ya sometimes i get outpoked by ranged mages and getting cs is kinda hard. But ya if im 0/0/0 after 20 min i will probably have around 150 cs at least ? But usually yes i am roaming. I do pay attention to my opponet and make sure i always have more cs.
But what do you thin man ? i get differant advice from pro players like one will say, STAY TOP GET TOWER AND GET CS ALWAYS. Others will be liek "wtf are you doing?"
you are up 2 kills and you havent roamed? "this is why you are losing"
So i guess i just need get better at understanding whats best for the team at any given point?
It depends if you run ignite or TP. I would say if you run TP, CS early and try to get that first tower. Once you hit level 6 you can ult into the bottom lane if you want and get that tower.
That way you can TP back to lane if it is an issue.
If you run ignite top it means you have to get that first kill AND you will likely use your ult to return to lane and you probably will have less CS on average. You will probably be a bigger threat early, but TP helps in your late game more.
In general, if you don't get a kill as pantheon early you are doing something wrong. He scales pretty poorly past the mid game and is just a stun bot after he uses his ultimate.
Also, in terms of preference I think thunder lords is worse than deathfire touch with pantheon. It depends though. If you want the "best overall mastery" for him then I suppose thunder is adequate. But if you want the best laning mastery against specific opponents it is deathfire (you spear poke is really good with it).
I also see some run fervor and warlords, in general most of the masteries are pretty good on him but I think it is better to be in the offensive tree with him than down the cunning tree. Just a thought.
Also you don't build this
, which should be in your builds or you go cleaver and ghostblade and full tank afterwards.
You should also be starting
most of the time and skip the refillable potion. It does depend on the matchup, but almost every pantheon I play against goes corrupting because he has mana issues and health issues. Corrupting covers both those in early laning.
Your CS should be around 160-180 if you have a single lane per game regardless if it is a win or a loss. Though if you take him into the jungle a lot then that explains a lower average.
The biggest problem I see with low elo
players is that they focus SOOOO much on getting kills that they do not CS. Then they get out scaled and go "how did I die I have 8 kills". Well it is because pantheon scales like crap.
It doesn't sound like you have that kill focus problem, but you DO have a CS problem. It is simply too low.
Pantheon will probably become more and more popular in preseason with all the assassins coming out. As a bruiser he can still quickly kill an assassin with his burst.
You may also want to try to learn
because they both have almost identical play styles and scaling. I would also suggest
as a better late scaler if your comp is a late scaling comp.
I just looked at the people you play with often and I will say that some of the champions they play don't really fit the pantheon comp.
is a late game hyper carry (that will probably soon be banned A LOT with the stealth changes and her crit build) and pantheon is an early game champion. They don't really mesh because it requires YOU to put A LOT of early game pressure while Vayne scales. Which is probably why they direct you to places early and mid game. Meaning if you lose lane or you fall off without doing anything the teams mid game will probably be terrible.
Another one of your buddies appears to play a lot of
and
. These are team fight champions with decent scaling. Ahri would be better than Kennen but I can see you ulting to where kennen is ulting, stunning them and keeping them in the kennen ultimate.
One of your buddies plays
and
while another plays
and
. Nunu will probably be soon nerfed (probably why your buddy is playing him is because he is so strong).
I guess how I see it if you are looking to consider comp so you can keep playing with your buddies, you probably want and early game pick comp. And not a late game scaling comp.
A good comp would be
or 
While a poor comp for pantheon would be
and a different support that isn't about landing picks.
But I will say, in the elo you are playing at, comp doesn't matter at all. You simply should play the champions you are best with, but if you want to continue to 5 man or 4 man with this crew you should consider you comp questions more. As you play against better opponents the lack of synergy with your comp will be more noticeable. You probably wouldn't notice it until gold though.