67 Comments

Ahristocats1/19/2018, 10:06:46 PM9 votes

i posted it but deleted it cuz it got posted on meddler's gameplay thoughts and meddler said that he's going to give a reply in next tuesday/wednesday

so i saw no point in posting it a second time, it's not going to make meddler giving an answer faster

Jinx Hunter1/19/2018, 11:58:12 PM9 votes

It disappeared because the mods hate Rubrick and they hate when Riot is made to look incompetent.

So basically the mods being underhanded as usual. Nothing new.

zero3561/20/2018, 6:11:55 AM4 votes

Two things I would like to add 1.Part of the problem with "not adding a melee keystone" is that tried to shove all the tank masteries into one tree. This includes runes for tank supports, full tanks, and tankier melees (i.e. bruisers focusing on the defensive route). Damage dealers got one for AP, AD, and Assasins. That's is complete an utter bollocks.

2.And not directly related to the video. Part of the problem with all of this, that I find, boils down to a fairly simple thing Riot wants tank v. tank to have a winner So tanks get %health damage But now they kill squishies faster So now squishies have to deal even more damage to match the increased pace But that leaves squishy v. squishy to be a 1-2 second fest of mashing all the buttons and getting CC'ed once is basically death.

Penns1/19/2018, 10:03:32 PM3 votes

tl,dw: Jax sucks and Ornn W has 2 seconds cooldown. press the attack and grasp + others like Klepto dont exist so bruisers have no keystone hehe

Iffy Jarl1/20/2018, 1:38:46 AM3 votes

So illaoi is balanced because of her 8 second cool down in which there is a window to fight her Irelia is balanced because of the 8 second cool down on her E Shyv is balanced because of a 12 second cool down on her E

But

Maoki has no counter play because of an 8 second cool down on his Q Ornn removes the ebb and flow from battle because of a 12 second cooldown on his W Teemo is broken because of an 8 second cool down on his Q

[sg-lux-2]