Why I (veteran) am slowly losing interest in League

I am Pacman·12/27/2017, 2:46:05 PM·147 votes·7,377 views

Gonna be a partial repost from a comment I made on another thread.

Riot has stated multiple times that the game is more enjoyable with friends and I agree BUT at what cost? They have wanted to promote gameplay with friends ever since season 5 and since then the power of solo carries has gone (If a single person gets caught out now you give up sooo much map pressure until you are 5 again), team objectives have gone up, we got dynamic que (which don't get me wrong I enjoyed with friends but as a solo experience it might as well been hell), first tower blood along with a plethora of other changes designed to make the game more team oriented. As a result the game has become more toxic among solo players and just meh among friends.

Remember when every game felt different? When there was a trio of team comps for teamfights that kinda worked like rock, paper, scissors? Poke, engage, and wombo combo. You could have a little of all, or two, or invest heavily in a single comp and you knew your win condition. On top of that there were other strategies like splitpushing and seiging instead of fighting.

Now EVERY game feels the exact same. People do so much damage that a single poke champion is enough to be the old poke comp, a single engage is enough to be a wombo combo since people blow up instantly anyways. Splitpushing is pretty much part of most games but it falls off pretty fast since the mid game disappeared.

I loved this game. I played way to many games a day and tbh I still would be playing if I could bring myself to look forward to each game. Now I look at the champ select and it doesn't even matter what champions are on either team. They game will play out the same way regardless of who gets the lead.

This game used to be about the overall strategy of your team mixed with the tactics of teamfights and rotations. Now is all just fast paced tactics with none of the strategy I used to love.

So yeah I still play it with friends but it will never compel me to properly learn (read main) new champions and buy their upcoming skins anymore. It will never compel me to play just one more game after a tilting loss and it will never again compel me to get on immediately when I have free time.

I may just be burnt out but I played perfectly fine with plenty of enthusiasm since season 2. I feel like the current nature of the game is what burnt me out. Correct me if I am wrong Riot since you have the data but If that is true Riot then the playtime of older players is going down significantly as they lose interest and close their accounts (especially if they don't have many friends that play this game) and turnover rate of new players is going to go up significantly over the next couple seasons compared to previous.

I would really like to hear your thoughts on this matter boards and Riot.

83 Comments

Teridax6812/27/2017, 4:07:10 PM56 votes

I feel this criticism resonates especially strongly with me because I too feel League has lost a fair bit of strategic and even tactical gameplay over time. Even at a time where various different marksmen like Miss Fortune (the ultimate wombo combo ADC) and Ezreal (a top-tier poke marksman) are viable at the same time, there doesn't really seem to be as much of an emphasis on the unique strengths of these champions, and how well they fit in with their whole team. Rather, the success of a game tends to boil down to whichever bot lane has the lead, and fights tend to be determined by whoever can successfully throw all of their stuff at their opponent within the first few seconds, while taking as little damage themselves as possible.

The fact that these exciting points in the game last only a few seconds, and are usually followed by lengthy periods of forced inactivity (i.e. respawn timers, backing and returning to lane, etc.), I think tends to increase frustration and decrease overall enjoyment, while also making the game's balancing environment particularly brittle: getting killed or chunked without having the proper opportunity to fight back I think will always feel like bullshit, but it also means that whichever champion that inflicted that gets put under much heavier scrutiny. We joke here about how literally every champion in the game is toxic according to the Boards, but I do believe a part of that comes from a balancing environment that is so unstable, due to the high amounts of damage and snowballing, that almost any champion can go off the rails and lose most of their counterplay in the process, all while feeling less pleasant to play against than they should even when they're not ahead.

Because losing a particular interaction with a champion can precipitate so quickly into a death, I also feel this may be one of the most new player-unfriendly environments in League's history. Complexity has never been higher, new players are still given learning tools that are either insufficient or downright counterproductive, and gameplay is now more punishing than ever before, precisely because losing a fight can put you so far behind your opponent. Because good strategy and tactics end up having less of an impact compared to earning raw statistical advantages early on, there are fewer avenues to recover from lost fights, and thereby fewer options for everyone. One common criticism of players who complain is that they don't know how to outplay specific champions, but in a healthy environment, 1v1 or 2v2 outplay potential should be just one out of several determining factors of success, rather than the make-or-break for an entire match. I think League has tremendous potential for rich tactical and strategic gameplay, one where no match would truly be the same. As it stands, though, we're currently stuck with a rigid compositional meta that hasn't changed much for the past 7 or 8 years, and a balancing environment that has itself become increasingly brittle since Preseason 6. Since then, League's changes have pushed the game into a much more snowbally, damage-heavy, and therefore much more mechanically intensive state, at the cost of all of its other aspects.

Kasumi Midou12/27/2017, 3:23:45 PM47 votes

no you are not burned out. this is the state of the game now. overtuned to motivate casuals to also do their "big plays"

inplane12/27/2017, 6:04:01 PM23 votes

Played the game since Season 2 and my playtime has dropped significantly this season compared to my playtime in Season 6.

I never actually play this game anymore. I only play it with my friends, treating it like a place for social gathering. It's like a board game night except online. I just don't feel motivated to play LoL anymore because the game genuinely sucks. It's frustrating, boring, predictable and loaded with unforgiving fake difficulty to the point where it would make Kingdom Hearts look like a fair game (E.g. First Tower gold, minion inflation, paper towers, most champions just flat out sucking, etc). It's trying to be a casual Arena Brawler with RTS aspects shoe-horned into the game to put on a charade in order to attract RTS veterans into a shallow kiddie pool. I've just come to accept the fact that nothing gold can stay and move on to newer releases.

rework trundle12/27/2017, 3:47:15 PM18 votes

the playtime of older players is going down significantly

When normals's data was still included in Riot's API, I was at 3.5k hours so probably at 4k now. I haven't played any normals or rankeds for 2-3 weeks.

I feel burn out, too. I dunno if it's just because preseasons are always a shitfest and ironically, it's the first preseason I'm following the game closely, but I don't find League fun anymore. Part of it is because the only champion I still love playing has never been meta since January 2016 and I grew tired of always having to catch up with meta slaves that are doing better because they picked a fotm champion.

I'd be curious to see the playrate of veterans in the last few months as you said. If the data is like we think it is, I wonder if Riot has anything planned to bring back vets.

PaffWasTaken12/27/2017, 8:39:42 PM16 votes

I'm pretty damn sure Riot is losing A LOT of their old players. The proof is that every single actions that Rito takes is related to bring new players. Heavier publicity, more new-players campaigns, Faster gameplay and, last but not least, pure copying of other popular games' concepts. Sure, those are not the only reasons, because its almost sure that Riot is phreaking out right now by watching the number of players drop. Another proof is that they confirmed in one of the last "Ask Riot" that they were trying to make Urf less popular (then worse) than before because too much players were quitting after the duration of old URF ended each time

Evewynn12/27/2017, 5:27:33 PM14 votes

As a vegan, I too am losing interest.

Lukáš Mrákošlap12/27/2017, 8:13:19 PM13 votes

I feel you man, and I know how it it these days.

Personally for me I find it nearly impossible to get myself into anything else outside ARAMs games and even there it just feels not so right and unfortunately I am slowly losing interest in this game.

And I've been there since the end of season 1 and I have experienced every single change into this game so far and I find it ridiculous that RIOT has never learned anything from their past mistakes and instead they keep robbing this game of the fun factor and making it, in all honesty, just worse in order to make it "more competitive".

Don't take this as an offense but for older players, it simply does not feel this game is for them anymore.

Ragsalot12/27/2017, 10:40:19 PM9 votes

In addition to what's already been said, I feel like my biggest problem is that they've gone overboard with the damage output of champs through masteries and items. Item variety is a great thing, it allows players to customize their experience and play a champion to their brand of playstyle. It may not always be the most effective way to play said champ, but in most cases, a player who is well-experienced in their champion can still make a pretty decent game of a quirky build. Back to the point, they've gone overboard with damage, and it's why you see tons of posts claiming that bot lane is the decider of game wins. In general, there aren't good ol' fashioned brawls like there were in early seasons. Has anyone else been around long enough to remember the original Twisted Treeline? League of Bruisers. That was quite literally the only thing you could play that lived long enough to withstand the long drawn-out battles that required planning and teamwork. You had fights that lasted long enough for some people to use their ultimate TWICE before the fight was over. Now people are able to engage a fight, button mash, and the other person is dead. There's no reaction time, no back and forth. Just BOOM, do WAY too much damage in 1 fell swoop and the fight's over. Follow the progression of items and you'll see what they've done.

Season 1- Heart of gold / Regrowth pendant / Force of Nature/ WOTA/ Malady/ DFG/ old Wit's End/ Mana Shroud These were items that you could buy and use them for what they were; strategic advantages. They all came with drawbacks. (Heart of gold didn't build into anything. It was just a little bit of health, but you got gold in return for the inconvenience. Regrowth pendant gave no stats other than health regen.) These items slowed the pace of the game by lowering the overall amount of damage you did so that you had to focus more on strategy in terms of how much poke you could take, how long it takes to recover from them, and how long you can keep your opponent stalled to let your jungler get in place to help gank for you. You could quite literally do math in your head as to how much punishment you could take before it was time to back. As to the other items I listed above, they were specialized. Hardly anyone besides Kog and Teemo used Malady because it was a strategic item that didn't fit into the cookie-cutter build design.

I didn't follow the exact progression of items season-by-season, so I'm not going to attempt to break them down 1 by 1, we're just going to fast forward to where we are today.

Season 7- Now we've got items that are combination of old ones that used to be separated so that you had to plan what type of role you were playing. Now you get the best of both worlds, but the results are far from balanced. The main demonstrative items are:

Mortal Reminder- Last whisper and Executioner's Calling USED to be separate items. You had to prioritize which kind of playstyle you wanted. You could deny an enemy healing, or you could go penetration to keep tanks from steamrolling you. NOW, you get both, which is a huge problem. Now you can not only deny enemies from healing, but you can significantly diminish their attempts to buy a defensive item to help their survivability. You have a dual-purpose item that gives far too much power. Thornmail- This now gives health, attack slow, damage reflection, AND grievous wounds.... Why do you think that is? Because everything else is hitting WAY to f'king hard. It's a testament to how fk'ed damage output has gotten. Thornmail used to be a last-ditch effort type of item only used regularly by Rammus, Shen, and Mundo to deal with an over-fed ADC or Trynd. It used to be just 100 armor and damage reflection. Now it's gotta have 4 different properties just to keep up. Phantom Dancer- I'm sure you remember the old big advantage of PD right? Yup, you got to ignore unit collision. What does it do now? It reduces the physical damage done to you by the last champion you AA'd by 12%!!!! TWELVE PERCENT... That was a privilege that only Urgot used to get, because he was so out-maneuvered by 99% of these new high-utility champions that he couldn't keep up. Why 12%? Because even the now hyper-damage ADC's are doing too much damage for their own good. Now we need to reduce the amount of damage the enemy is doing by killing it by 1/8th without ANY thought to buying defensive items. I'll go out on a limb and say that the only Melee AD champs that uses PD reliably is Trynd, so this is mostly an ADC item now. Blade of the Ruined King- This one's just been a headache since its inception. %hp damage should NOT be available to everyone. Especially when you've got champs that ALREADY HAVE %hp damage built into their kits (Vayne, Kog). There's a reason they're hyper-carries. The active slow, active move speed steal, lifesteal, attack speed, and attack damage are enough. You don't need an item that has 6 attributes. That's too many, far too much power in 1 item.

Yes, these are mostly AD/ADC related items, but that's in response to the above mention of bot lanes carrying games too much. Okay, now take an ADC that has Mortal Reminder, PD, AND BotRK, you've now got an over-tuned killing machine that has the power to shutdown healers, tanks, mages, other ADC's, bruisers. There's enough attributes in those 3 items to account for 12 individual items. Now, half the time an ADC can 3-4 shot a mid mage or support champ if they've got the element of surprise or a half-decent peel.

It used to take skill to blow up an enemy champion. You had to have teamwork, and it took a hell of a lot longer than 1.2 seconds to delete someone. Now, these ADC's on steroids just walk up and 3 shot you. There's no fun in it. It's no longer a risk-reward type system, it's a "Whoever right-clicks and button mashes the fastest wins" system.

As for the new 'Rune System', this just amplifies the problem. Oh, the ADC is fed AF, has all these over-tuned items, and can already 3 shot half the team? Cool, let's give them a Rune that let's them shoot EVEN FASTER. Ya, fk it, let them attack 4 times a second, what could go wrong? Why do the new 'Runes' have to give damaging effects? The old masteries were damn near perfect. Slightly underwhelming stat-wise, but they allowed you to choose your path and allowed you to play within it by shaping the ATTRIBUTES of your champion, not how much extra unnecessary bonus damage they do. The items now shape the attributes of your champions, and the "runes" just add extra damage to make up what new players and normies lack in skill. Oh, you landed a skillshot? Dude nice job! You're MOST LIKELY gonna miss the next one, so let's shoot a meteor at the enemy to add a little bit of extra damage in there just in case you DO suck. Oh, you can't plan ganks in advance and use the Ghost summoner spell properly? Let's give you a dope built-in boost with some extra on-hit damage so that just on the off-chance that you DO manage to pull off some half-assed gank attempt, you're probably still gonna do enough damage so as to not get disappointed or get your feelings hurt by your suckage. You have to learn from your mistakes, not be rewarded by them. I learned the hard way. Either get good or get lost. If you can still wreck shit with half-assed and sloppy play, then the problem is not with you, it's with the platform. We need to smack baddies on the hand, not hold their hand.

iTaLenTZ12/27/2017, 10:38:05 PM7 votes

Lol @slowly

I am a season 3 veteran and uninstalled 6 months ago and was my best decision ever. I felt really upset over the direction of the game and was constantly frustrated by the devs, balance team and champ designers over the course of the game. Season 5 was the best and most fun season I played and compared to the current state of league the game lacks strategy (just snowball and stomps every game), champ diversity, decision making diversity (we used to have several runes and masterie pages for just 1 champ, now we have the same runes and masterie setuo for every champ) but what it lacks the most is FUN.

But lets not forget that league is ultimately a business model. If the current changes mean they lose less players than they gain these are the right choices how hard that may seem for players like us who lost the game we loved. However if this is not the case than I don't know why any of the devs aren't fired already.

Lets also not forget that we have already amortized the game. There is not much money to make from veterans who already have all the champs, most of the skins they want and runes and masteries are now free. Hence the current BE changes etc and focus on new players aka customers. Until they have been amortized and they will be replaced just like us.

Hügö12/27/2017, 7:48:55 PM7 votes

If that is true Riot then the playtime of older players is going down significantly as they lose interest and close their accounts

If i look into my friendslist every odler player that is above godl 2 is way under level 40 while new players are nearly reaching 60.

thebigjames12/27/2017, 10:55:26 PM6 votes

I have to agree on many of the points you make. For myself, I have been playing league since season 1 and I have lost almost all interest in playing league since pre-season hit. I have played 4, maybe 5 games. I'm not a super serious player, mostly normal games but the runes reforged was a crippling blow to the game for me. It tossed the already unbalanced state of the game into chaos all for the sake of rejuvenating the game, which I'm sceptical it did.

I don't blame other experienced players for playing far less games or outright quitting. The game isn't what it once was. If you don't play the "true meta style" nowadays, it feels like such a handicap that you have to pray for the enemy to throw. Back in my day we toplaners used to be able to split-push in elos not called bronze 5. Farming used to mean something, now there is so much passive gold gain that trash laners get rewarded for sucking. Jungle ganks didn't used to guarantee death if you didn't have flash. Before keystones were added you didn't feel like an idiot if you took the wrong one because there was no real masteries with the relative power of keystones to make you feel stupid to begin with (outside of a few OP situations).

I don't mind the game catering to casual and/or new players. That's a good thing because it keeps the community stable or growing. However, the cheeky mechanics and balance direction in the game at the moment is ruining the game for us veterans. I hold out some hope that I can enjoy league in the future but who knows.

Lit Corn12/27/2017, 7:41:19 PM6 votes

I entirely agree , i keep playing solo Q but this is getting me mad tbh , i only play this game for its competitive aspect and great esports scene , but where the fuck is the competitiveness atm ? the real issue is that it isnt either really fun or competitive to play , which really sucks , since the goal of a game is to have both of them , or one of them but really well developped , s4-s5 = fun and competitive , s6/s7 = competitive ( but less fun , cause if you werent following the meta and everything you'd lose , but the overall balance was okay and you had clear win conditions / strategies ) but late s7 and beginning of s8 ... well the game is totally unbalanced there isnt really any strats , you cant try any special thing or you'll get totally stomped , its just like whoever gets the first kill on botside spam all what they have and end in 15 min with no counterplay . I used to have fun both when losing or winning , right now im just " happy " when i win ranked cause it makes me climb , or when i play with friends in normals .

HlkT12/27/2017, 8:44:38 PM6 votes

Completely agree. Have played since either season 2 or 3. This game always had the insane ability to retain my loyalty and focus, a constant desire to play. Now I feel like a drug addict free from addiction as my drug is no longer potent. Which I guess you could say is a good thing, I get more real life stuff done. But no other game was able to keep me coming back like the previous versions of the game. AND to top it off, they ruined urf, which I looked forward to playing as a break from the regular game to just really have a fun time, but as with everything, all good things must come to an end. It was just too hard to be the oddball out in the gaming industry, I guess... Gotta become corporate like everything else in our world.

Void Baboon RF12/27/2017, 9:11:27 PM5 votes

Meddler and ghostcrawler think they're developing for call of duty

bañ12/27/2017, 6:59:30 PM4 votes

maybe thats what riot wants. push out old players, bring in the new.

The Soulforged12/27/2017, 7:36:13 PM4 votes

Yeah, I never play solo now. That isn't an exaggeration.

jmp23112/29/2017, 12:24:27 AM3 votes

I started losing interest in the game as soon as new rune patch hit

EkyonKun12/27/2017, 9:37:25 PM3 votes

My big gripe, tbh, is I feel like I can't just sit and farm to catch up. It's just team fight / skirmish central 24/7. If I chill and farm, my team dies. If I go with them, there's a HUGE risk that I die with them. Then I become more behind. Then the cycle continues. It feels like farming for mid game doesn't exist anymore. I can last hit with 90% efficiency if I'm left to just farm on my own. But I usually get less than half of that in an actual game, just because I never get to catch my breath from all the fighting that happens. It's like farming post 6 doesn't exist anymore.

And if I die more than twice, it's just game over for me. Farming at tower is just simply not an option. I have to just let them take it, because if the jungler shows up I just flat out die 100-0. There's almost no safety nets in this game anymore.

Oh but if I get some kills without dying, the game becomes almost too easy to just snowball out of control. 100-0 people left and right, get other lanes ahead because the other guy can't do anything. It's just sickening.

Ràinbow12/28/2017, 3:20:36 AM2 votes

This game is passed it's prime, but as a long time player League has become a part of my life to the point where I can never stop playing. It's not that I want to play, but it's become almost a routine in which I play anyway.

Sõna12/28/2017, 3:58:40 AM2 votes

Probably it's because when Tencent took over the control of League of legends, where they couldn't change anything but submit their opinion to China's Tencent before approval.

I am a Chinese. Not only the board here, I have read most of the LoL Chinese discussion board that most of the player are having horrible experience in this pre-season as well.

I joined League of Legends since the end of the Season 6 (6.24 patch). Before that I was playing Dota2 with 3000 hours approximately.

I found LoL was fun with the support system, interesting champion spells, requiring much more communications for each teamplays. Hence I quitted my favorite game Dota2. I just started to love this game so much.

But somehow now, I feel so stressful with the new rune reforge system. I am not saying that the new rune reforge was bad, but it's lacking of stats. DPS runes are so strong than resistant runes It is way too fast-paced, before 15 minutes, the game can blow up by bot-lane. Meta champion now completely destroys the game with no outplay mechanism especially with Baron now.

I wish every champion spell could have lower damage, or having the old rune system back in order to survive the game now. The adaptive stat from the rune reforge is just so lacking.

Sorry for bad English.

hotarse12/28/2017, 6:37:33 AM2 votes

After I quit I realized my so called friend was more interested in his league addiction than doing anything with me. Kinda sucks. But tbh, he never really was much of a friend outside of league.

Altonius Amakiir12/28/2017, 9:13:20 AM2 votes

It's honestly become: "How can I make this non-damaging champion deal a shit-ton so they're viable"

Shepherd o Souls12/28/2017, 10:35:55 AM2 votes

I honestly wish there was a way to get riot to turn back this direction they've moved in, but I know that no amount of uproar will get them to think they're wrong. We can make as many posts and talk about it as much as we want but we're just going to looked at as complainers and circle jerks. Unless bigger league heads were to speak out about how poor the quality of league is right now, I doubt we'll ever see a fun league again.

DarwinTheory12/28/2017, 12:13:58 PM2 votes

Stop complaining. Vote with your wallet.

BOYCOTT SKIN PURCHASES PEOPLE.

Vesemir12/28/2017, 3:09:27 PM2 votes

I am here since season 1. Can say the same. Sick of this game. Trying to find a new one.

AfterTheFall12/28/2017, 3:14:47 PM2 votes

Couldn't agree more! Riot has turned this game into a filthy casual game that doesn't even remotely resemble league of legends. No strategy, no tactics, no counter-picking, no mid game, no late game, game is less competitive than its ever been, no vision/warding anymore (dont even try telling me trinkets are the same thing), understanding lane matchups isn't necessary anymore b\c everyone does way too much damage that it doesn't matter, actually knowing what your roles' job is in teamfights (now everyone just dives the enemy back-line regardless of what role they are, instead of protecting their own). Riot's idea of implementing new things into the game is...."hmmm just throw more damage in somehow...we want all champions to have the capability of one-shotting any champion". I could go on for hours. I mean shit, you dont even need a tank on your team anymore thanks to Riot. 90% of games have a full blown damage dealer in every lane. Top lane? Full damage. Mid lane? Full damage. Jungle? Full damage. ADC? Full damage. Support? Full damage. I dont even blame the community for playing that way b\c its Riot's bad decisions and balance that allows this shit-fest to work/exist. JUST COME JOIN ME IN DOTA 2 PEOPLE! Strategy, thinking, and skill expression are still a thing over there!

Almo12/28/2017, 5:53:16 PM2 votes

I am feeling the same way as well. I am a solo player and I recently deleted over 100 people on my friend's list. Why? They don't play anymore and they have been inactive for over a year. I usually just play Aram when I want to play very casual and this turned out to be a full stress mode right now. Its purely decided on who has the better comp and as someone who has all Champions, I don't get enough RRs to actually have a decent chance to compete with others and especially those who clearly build aram accounts. Yesterday, I started a game and dodged in champ select simply because I did not find a single compelling reason to play anymore.

I really have lots of fun when playing in a full premade but playing solo is just super painful right now. I started playing in preseason 2 and I really hate this game the most right now. There is no real counter play and I found myself forced to do certain things every game.

The more I play this game the more depressed I get and I am just really super tired of playing it.

Hextech and Tea12/28/2017, 6:15:03 PM2 votes

I can relate to this a lot. I’m not a veteran. I started in season 5 but lately I’ve been playing close to no league of legends. Every time I have time to play games I always play something else. Unless my friend get on and asks me to play with him. The game isn’t that fun anymore. Games snowball to hard and there is no more long term strategy there is just “hit as hard as you can as soon as you can” and win the game off the lead you have. I wish riot would turn down damage or extend game time somehow.

Siegfriedx212/28/2017, 9:51:04 PM2 votes

I hate the power Creep direction the game turned. I play since season 3 and my feeling is that I don't have control or time to manage fights because I feel like I'm always with half health bar.

Soraka (my main) feel so bad right now because she is out ranged by so many things, can be one shot by so many things and straight feel unfair to the opponent when she is winning.

I feel Soraka can survive this season with some shifted game play mid-late game. Being able to buy an upgrade to starcall on mid-late game would be a good solution. Allow it to turn in a long range skill that work as a soft poking skill.

The interesting part of it would be to make it so Soraka need to invest some resource to buy this upgrade instead of being a straight forward bonus.

Soraka starcall could have its base damage reduced and have a bonus damage against champions (so total damage to champions don't change) what would make playing her mid not so attractive to solo laners that depend on wave clearing

Shifue Draven12/29/2017, 6:00:58 AM2 votes

Agreed even though my two main jgs are rather strong right now it's not fun to play anymore. Matches got shorter to much damage added in the new runes are a hot mess strategy is out the window it's it's now basically follow the meta or lose since the middle of last season i have not played i think now for about a month and i just don't see any reason to log in at this time. Hell i am finding eve more exciting............................how sad is that.

EinarUlfar12/29/2017, 2:19:34 PM2 votes

[{quoted}](name=I am Pacman,realm=NA,application-id=3ErqAdtq,discussion-id=6Gf2HH7m,comment-id=,timestamp=2017-12-27T14:46:05.348+0000)

**Now EVERY game feels the exact same. People do so much damage that a single poke champion is enough to be the old poke comp, a single engage is enough to be a wombo combo since people blow up instantly anyways. Splitpushing is pretty much part of most games but it falls off pretty fast since the mid game disappeared.
**

I was reading your post, and this point was practically jaw-dropping for me; followed by a, "h o l y shit, they're right."

FourVsFive12/27/2017, 6:21:25 PM2 votes

They will only do something if there numbers will drop drastically, but people will still keep playing and complaining, and wounder why its getting worse, because not enough people are gonna quit this game for Rito to question their changes.

Høustøn12/27/2017, 6:07:28 PM2 votes

I used to spend too much time on this game, been playing since Season 2, but I've barely played since preseason. It's just getting old at this point, its not the same

Jethzk12/28/2017, 2:08:07 AM2 votes

As someone who played since season 1, I no longer find the game enjoyable. It's a snowball fest, and games can literally be lost by 8 minutes.

Lock On12/28/2017, 2:52:53 AM2 votes

Notice how Riot employees never respond to these posts? Goes to show they don't care. Best you can do is to flat out refuse to purchase any new content they bring out. Aside from big tourneys, we're their source of funding. They've no reason to listen to one fan base that makes some money as opposed to catering toward a group of morons/super casuals who will jump the gun and buy any new project or tryhard futuristic-looking skin.

Theorex12/28/2017, 7:49:40 AM1 votes

There are a number of things that the League of Legends Balance Team and the League of Legends game direction management could do to address a lot of these issues.

1: Give us voice comms in solo/duo queue. Before anyone says anything about "Oh that would be toxic!" etc etc etc. Explain to me why DoTA, CS:GO, Overwatch, PUBG, and thousands of other games have them and aren't deemed toxic in your regards? If you consider them toxic, then why aren't you using the mute button. If the arguement to not using the mute button is because it put your team at a disadvantage. Then how do other people play CS:GO, PUBG, etc with people muted? I'll explain. It is because they are skilled. If you are skilled at the game you can play without voice comms.

2: Remove first tower blood. This will remove a lot of that snowbally feel. There was no reason to add it into the game anyways.

3: Revert the gold gen and minion gold buff/nerf. Make CSing more valuable. Make passive gold gen drop. Buff Support items.

4: Tune down all of everything. Runes and items (Duskblade)