MMR NEEDS TO GO

Militiaman293·7/6/2017, 3:25:33 AM·3 votes·504 views

Seriously, MMR is probably the single most toxic.

Let's say you have normal mmr, and you happen to lose.

Now it goes down which means you have a greater chance of getting stuck with unskilled players.

This is also an issue when you get teamed with people that LITERALLY just started playing ranked.

Ranking system should be based off individual skill and you should be joined with people of similar k/d/a ratios etc, etc.

Literally get stuck in a death spiral over this and have to wait till reset to start over the climb.

Also, do something about people afking/dc.

Unfair that an entire game can be thrown away you are penalized for someone else.

Overall, I think MMR is the reason the community is so toxic to begin with.

You also need to get rid of duo queue with solo players, it should be flex and SOLO ONLY.

Tired of people in my division playing with players that are about 8 divisions below me.

17 Comments

Cocho7/6/2017, 3:53:37 AM3 votes

Its not your team, it is you. You're playing terribly, and you're playing champions that didnt get you to gold.

For god's sake, you have an ADC yasuo game, where the enemy Jhin doubled your damage. A 0/10/1 miss fortune game 0/2/0 20 min caitlyn game with 2k damage dealt, a few similar to this one, where you stayed bot and did nothing all game.

Stop building item 3026 1st item lol

You dont know how to win with the champs you're playing.

You can't honestly tell me that you believe you're outperforming your lane opponent every game.

Emerald Fang7/6/2017, 3:31:45 AM1 votes

Overwatch is so much worse... It's so fucking unpredictable. I legit won 21 SR then lost ZERO from a loss... then I win another 21 and lose 30.

League is pretty predictable. Matchmaking is predictable; you're always going to have games with someone like this.

oSEXYPLATYPUSo7/6/2017, 3:34:43 AM1 votes

i just took a gander ... i have a total of 58 deaths over my last 20 games so an average of 2.9 deaths a game

how have i not been reported and banned for intentionally feeding ?

[zombie-brand-facepalm]

Militiaman2937/6/2017, 3:27:24 AM1 votes

And spare me the "carry harder" shit, some people just can't be carried.

Hence my last game, 2/32 between 3 people..

wishbone257/6/2017, 3:57:30 AM1 votes

ranking system is stupid confirmed

Militiaman2937/6/2017, 3:59:46 AM1 votes

"It's a team game"

Yeah, that isn't a defense.

Every game is a "team game".

Regardless if it is a "Team game" 1 bad player can literally screw over the other 4 people.

Kuthillick7/6/2017, 3:40:55 AM1 votes

{quoted}

Seriously, MMR is probably the single most toxic.

Let's say you have normal mmr, and you happen to lose.

Now it goes down which means you have a greater chance of getting stuck with unskilled players.

This is also an issue when you get teamed with people that LITERALLY just started playing ranked.

Ranking system should be based off individual skill and you should be joined with people of similar k/d/a ratios etc, etc.

Literally get stuck in a death spiral over this and have to wait till reset to start over the climb.

Also, do something about people afking/dc.

Unfair that an entire game can be thrown away you are penalized for someone else.

Overall, I think MMR is the reason the community is so toxic to begin with.

You also need to get rid of duo queue with solo players, it should be flex and SOLO ONLY.

Tired of people in my division playing with players that are about 8 divisions below me.

In general, if you lose, you can be considered unskilled as well. This is a TEAM GAME, if you can't work with your team then you are unskilled in this type of game. It goes beyond strict stats of individual performance. If you are able to work well with a team AND have individual skill necessary for your division and the one above it, you will start to climb.

The math of teams in ranked means that trolls/afk/intentional feeders will eventually benefit you! There are 9 players in the game you can not control. 5 are on the enemy team, 4 on yours. There is a 55% chance one of those players will be on your enemies team and only a 44% chance they will be on yours. Over 100 games that has a player that intentionally impacts a game negatively you will theoretically win 55 of them and only lose 44 due to intentionally negative people beyond your control.