Fiora passive should not be based on RNG

Giorno Giovanna··0 votes·1,570 views

Hi summoners,

I've actually been thinking for a long time about a way to make Fiora's passive less frustrating for the player who is playing her and the one who is facing her. We all know that moment when you could kill your ennemy but the vital mark didn't appear at the right place. This makes Fiora's passive and gameplay not 100% under the player' control, and being an important mechanic of the champion, this is really frustrating.

So my suggestion is to actually put the first vital point on the same direction for every champion the first time they show off near Fiora. Putting the mark on the top or the bottom of the ennemy champion would be good to not have a difference when playing blue side or red side. Then you put a pattern that goes ALWAYS the same.

This will force the players to remember where the vitals had shown up to control a bit more the lane or fights, and it makes the mechanic 100% not RNG which would be fair for everyone, because let's be honest, most people would prefer to have a non RNG passive on Fiora, especially Fiora players.

Thanks for reading me and have a wonderfull day ! :)

28 Comments

Brain Errör 4042 votes

It isn't RNG. If you keep track of your vital procs, you'd realize that it appears on the opposite side every time. If you proc it in front, it'll pop in the back. If you proc it in the back, it'll proc in the front. you just have to realize that the marks actually pop up relative to the way the champion models are facing, which may confuse you if you play champs like zed and talon where it says "You will appear behind the enemy". The difference is, you go behind someone relative to the direction Talon and Zed Models are facing.

Basically, if the champ is facing front and you proc it, it'll then appear at the back of the model. However, if you try to get in front of them expecting to grab the vital, you'll end up missing solely because the vital is now behind you, since you automatically assumed that it'll appear relative to your champ position, which isn't necessarily the case.

Giorno Giovanna1 votes

You don't know where the first vital point will appear, it does it randomly, and that's rng.

Brain Errör 4041 votes

Normally, from my amount of games playing fiora, it almost always pop up in front on the first target seen. From there, it's RNG on other targets.

Giorno Giovanna1 votes

No that's not correct. And even if it was the pattern is not always the same so there's always a bit of randomness.

ReZisT Lust2 votes

it doesnt matter you can reset her passive*[slayer-pantheon-popcorn]*

Giorno Giovanna1 votes

Ive already said it, that doesnt change the fact it's random.

Giggling Caesar2 votes

It would not be fair, because that itself is RNG how hard or easy your lane is against fiora can be decided by where the first mark apears and that becomes the same RNG situation thats not under the players control. Not to mention if it appears in the front that lane becomes extremely hard for the lane opponent. Having it be completely random is the only way for it to be fair to both sides.

Giorno Giovanna1 votes

If the mark appears on the top or the bottom of the champion it's quite fair actually, at least more then when it appears on the front of the lane direction or the opposite.

Giggling Caesar2 votes

{quoted}

If the mark appears on the top or the bottom of the champion it's quite fair actually, at least more then when it appears on the front of the lane direction or the opposite.

Not necessarily true, for certain match ups it would tip the scales in different directions. Once the mark is set in place the champion just has to stay on the opposite side of her and theres nothing fiora can do to change that. If a ranged champion gets a mark on the top of them all they would have to do is control the top side of lane and put their backs against the wall and fiora would not be able to proc or trade against them. Having it be a guaranteed spot just means that there is an advantage or disadvantage created at the start of the game not controlled by either player which is still RNG. Having the marks have a random chance to appear on any side throughout the game is the only way to ensure every match up gets the same treatment.

Giorno Giovanna1 votes

Well even if what you say is true, having to adapt your position in lane is something that you do with every champion, it's what makes match-ups differents when you play the same champion against other one.

And also i have to mention that the cd of a vital is not that long so if you're facing a ranged champion like you are saying you will just have to play safe until the vital changes.

Giggling Caesar1 votes

{quoted}

Well even if what youvsay isbytue, having to adapt your position in lane is something that you do with every champion, it's what makes match-ups differents when you play the same champion against other one.

And also i have to mention that the cd of a vital is not that long so if you're facing a ranged champion like you are saying you will just have to play safe until the vital changes.

You already have to adjust in lane to the current vital, but changing it to be a constant side takes the in game adjustment to just a one time at the start of the game change. It takes out the complexity of the lane and makes it a game of which vital did i get this game. which is RNG

The cd of the vital being low may let fiora wait it out but it also gives her a small window to act it is what balances it, along with it being random.

Giorno Giovanna1 votes

[{quoted}](name=Giggling Caesar,realm=NA,application-id=3ErqAdtq,discussion-id=TaNhEosT,comment-id=00010000000000000000,timestamp=2016-11-08T14:46:33.713+0000)

You already have to adjust in lane to the current vital, but changing it to be a constant side takes the in game adjustment to just a one time at the start of the game change. It takes out the complexity of the lane and makes it a game of which vital did i get this game. which is RNG

The cd of the vital being low may let fiora wait it out but it also gives her a small window to act it is what balances it, along with it being random.

I believe that this is better than having your lane unde the control of luck, pushing you to engage/desingage when you don't want to do so. Maybe only a rework would work perfectly and be totally fair.

Giggling Caesar1 votes

{quoted}

I believe that this is better than having your lane unde the control of luck, pushing you to engage/desingage when you don't want to do so. Maybe only a rework would work perfectly and be totally fair.

Her ult allows her to continue an engage when the mark dosent fit and if shes not going all in she can choose her engages for poke when she can reach the vital. Her Q has a low cd and she has tools to reach the vitals using them correctly is just part of her skill cap.

Giorno Giovanna1 votes

Still, you have to be lvl 6 for that.

And admit it mate, the less randomness the game has, the better it is. Imo this passive had to change and even if it means that it gets totally changed.

Giggling Caesar1 votes

{quoted}

Still, you have to be lvl 6 for that.

And admit it mate, the less randomness the game has, the better it is. Imo this passive had to change and even if it means that it gets totally changed.

Sure i agree the less RNG the better but IMO having be random all game may be more RNG but its more fair RNG and has more complex counterplay than having it be on one side which still involved RNG.

The Sword Saint1 votes

{quoted}

Still, you have to be lvl 6 for that.

And admit it mate, the less randomness the game has, the better it is. Imo this passive had to change and even if it means that it gets totally changed.

Less randomness =/= better for the game. That's not a truism. Not every game is deterministic like chess, that doesn't make every game worse the further it gets from being deterministic.

Giorno Giovanna1 votes

An e-sport game (Exept card games) should contain the less rng possible to never give an advantage to a team.

The Sword Saint1 votes

{quoted}

An e-sport game (Exept card games) should contain the less rng possible to never give an advantage to a team.

Not really. How random or deterministic a game is is just a scale - higher randomness in a competitive game serves to emphasize the skill of adapting to changing circumstances while determinism serves to emphasize memorization of optimal strategies. In a game with little or no randomness, the player who memorized the optimal strategies for all situations will always have the advantage, in a game with more randomness the player who is better able to think up new strategies or adapt on the fly to a turn of events they had not anticipated will be the one with the advantage.

Giorno Giovanna1 votes

You can disaventaged or aventaged in a situation where you should not be and this is not good

ReZisT Lust1 votes

and you can easily reset fis passive by walking away from the enemy

Giorno Giovanna1 votes

[{quoted}](name=ReZisT Lust,realm=NA,application-id=3ErqAdtq,discussion-id=TaNhEosT,comment-id=0001000000000001,timestamp=2016-11-08T14:48:10.106+0000)

and you can easily reset fis passive by walking away from the enemy

It doesn't change the fact rhat it's rng

ReZisT Lust1 votes

it makes it irrelevant a bit tho

Zoeeee2 votes

The best solution would be to just rework her again because her kit still fails to solve the feast/famine issues. Also her toxic low counter play gameplay patterns.

Giorno Giovanna1 votes

That would be the best thing to do IMO

Sohleks2 votes

Actually it always switches between:

facing blue nexus (down/left) and facing red nexus (up/right)

When you get a bad mark in lane you can walk away to reset it.

There's still a bit of rng between the first time and then two possibilities though. Less sure but it can be made to follow a stricter more set pattern with all four directions if wanted perhaps

Giorno Giovanna1 votes

Didnt know about that. If it gets a stricter pattern we are good to go.

Giorno Giovanna1 votes

bump, need more opinions

Giorno Giovanna1 votes

no one interested :(

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