Sightstone upgrade ideas!
Hey guys!
I know this has been done a million times are there are so many great ideas out there already, but I decided to make a thread a share some of my own.
Here is some of my Ideas for Sightstone enchantments:
Ghost Stone:
_ Wards now leave "Ghost Wards" After expiring, granting no vision but showing up as active vision wards to enemy players. Ghost stones grant no gold when killed, and here can be up to 3 ghost wards on the map from one player at one time._
The tactical advantage of this stone would be to waste the enemies time and scanners, as well as demoting the enemy morale by causing the enemy team to believe the jungle is better warded than it really is.
Trailblazers Stone
Trailblazer stone gains three charges upon visiting the shop, and one charge every minute afterwards, up to a maximum of 5 charges
This stone would be great for prolonged skirmishes, or if the support has a team who is not falling back regularly and can not afford to go back to base as often as they would like.
Espionage Stone
Wards placed in the enemy jungle last six minutes and take twice as many attacks to destroy
This Sightstone would be great for gaining control in the enemy jungle, and would work well to help secure vision on enemy blue and red buffs, as well as drag and baron for the red and blue teams respectively. This stone would also be good for niche junglers who build sightstone anyway such as
and occasionally
.
Plentiful Stone
Owner of stone can now have up to 5 vision wards and 2 pink wards on the map at a time
This stone would allow supports to have heavy vision control and make up for non warding teammates.
Observers Stone
After placing a ward, champions gain true sight in a 300 unit radius for 10 seconds.
This stone is a carbon copy of the oracles lens passive, but it would be useful for supports to be able to sweep for wards more easily.
Wealth Stone
Stone passively generates one gold per second for every allied stealth ward on the map, and 3 gold for every allied vision ward, up to a maximum of 20 gold per second. This upgrade can not be used with any other income item.
This stone would be a blessing for obvious reasons. Supports like
and
who need items to get to full potential could use the income boost, and would offer a sightstone rush alternative, allowing supports to be able to build sightstone early and gain a vision advantage. Also, and probably my personal favorite effect of this ward is that maybe, just maybe, this ward could get other people to use their wards.
Cough Cough _looking at you
_ Cough Cough
Spooky Stone
_ Wards Terrify enemies upon discovery for 4 seconds. This effect can not happen on the same enemy more than once in 30 seconds._
This ward would prevent supports with low attack speed from destroying wards, as well as providing another utility option for supports. (Think
throwing down a box real quick to get away)
Shrapnel Stone
Wards deal true damage in an AoE equal to 20+(Champion Level*10) to all enemies within 200 units.
This ward would be a great ward to counter squish supports such as
who have sweeping lenses. It could also be used offensively by placing pink wards in the middle of team fights or areas where enemies congregate such as baron or dragon.
Iron Stone
Wards have twice as many hit points as normal wards
Once again, this ward upgrade would help to prevent enemy vision control from low attack speed supports.
Regeneration Stone
Creates an aura around ward of 200 units that grants +(5+lvl) HP and +(5+lvl) Mana per second when tagged by an ally. This buff lasts as long as ally is in aura range, and 10 seconds after they leave.
Note: By tagged I mean like how
Aura works, where an ally runs through it and gains the buff for a short period of time.
This stone would be great to place in the middle of teamfights, but also good for objective control on baron, drag, early game buffs, and especially laning where it can be used as a very weak AoE heal for the ADC. This stone would work well on supports who lack a heal such as
or
, and well with ADC's who are mana hungry early on such as
and
.
Garrison Stone
Wards create an aura equal to vision radius that grants +10 AD + 20 AP +10 AR +10 MR.
This ward once again would help during teamfights to give the team a slight edge, as well as during the laning phase when the +10 AD can really help an ADC with last hitting and dealing early game poke damage.
Well that's it!
As far as secondary enchantments, (Think
and
), I am imaging flat stat boosts that are cost effective but provide no passive, such as the current boost from ruby sightstone. These buffs could even be added into the sightstone already, completely eliminating the need for a tertiary enchantment.
PLEASE post your ideas! I love hearing about sightstone enchantments and maybe oneday we'll all come up with an idea good enough that Riot will give supports that thing we've been begging for forever.
