The Stoppable, Unstoppable Force - A Tale of a Confused Undead Champion

Abyssbanisher·7/9/2015, 8:28:31 PM·1 votes·500 views

Sion's rework and toolkit, in my opinion were well done, but just as positive changes happened, I think some parts need a tiny bit of tweaking, so Riot.. please hear me out:

The concept of Sion is still very strong, I like the 'unkillable juggernaut' vibe, but in total... with the right cc, he plays very different. For example, if you try to activate and channel Decimating Smash (Q), a simple stun will cancel the effect, instead of completing it prematurely. During Glory in Death, he can be kited with slows, stuns etc. With death being a bit part of his kit, I feel the ability to stop an unstoppable champion is too great in the current meta.

Soul Furnace really does not capture the lore and rework of this champion in my opinion. Especially in ARAM, when the battle does not last long enough for the passive on this to really make a difference. Consider adding time to "Glory in Death", instead of giving him the passive health/kill. The concept of a furnace is to power something, not to store energy. So killing minions and enemy champions would be of more incentive than to wait to die in order to pick up a kill or two.

Roar of the Slayer really needs to be about him chasing his opponents, something like the fear of this juggernaut is enough to cause the legs to tremble a bit. Perhaps something like Tryndamere's Mocking Shout would be more appropriate. (This should be useable during Glory in Death). Probably reduced attack speed to target and a movement speed increase to Sion.

Finally, Unstoppable Onslaught. His best part of the toolkit. This is really the only part that stands up to the title, Juggernaut!. Consider allowing party members to benefit from this ability in terms of mobility. The damage on it is great, but in most cases for myself and others I watch, they use it to catch up or run down a stray (<-- the latter being perfectly fine), but when I think of juggernaut, I think of a hulking bruiser running over everything and have enemies or ally's clinging to his frame unable to deter him while he lays into whatever is in front of him.

Without making him immune to stuns which would be too much, I do believe something should be done. For example the Hulk, the more people tried to stop him the more angry he gets. For Sion, maybe that translates into increased damage, attack speed or perhaps it could be a massive boost to tenacity and damage reduction. Whatever the formula may be, he doesn't play how he reads on paper, like Nunu, he is too easy to stop. I would prefer less damage and more utility in terms of controlling team fights, and adding depth to his list of uses. As of right now, he plays a little like Karthus, but is less useful.. a champion bent on dying to be effective. Give players an incentive to play well, in order to make death worth it. Or at the very least a lower death timer.

3 Comments

MohawkBird7/9/2015, 8:48:32 PM2 votes

Sion is fine as is. He doesn't need any buffs and he has counterplay and he has his strengths for him and enemies to play around. What's wrong?