Champion Updates to Yi

Abyssbanisher·10/29/2019, 11:06:41 PM·3 votes·655 views

First of all, thank you for putting so much thought into the champions. Most of the updated kits I really like, but there are some champions that still really need a look. Master Yi is one of those champions that can break the game early. I will plead ignorance here, I don't intimately know the lore behind Yi, but this is how I'd envision the 'Wuju Swordsman'.

Yi should be played like a melee mage, not the auto attacking robot, that cuts you and the rest of your team down in 4 seconds flat, with double strike, a few auto's, alpha strike 6 times.. it's just terrible. Instead I see a hunter, an assassin among master swordsman, looking for opportunities to show his skills and prove and assert dominance. Coming from a blunt instrument like myself, these are just opinions based on how I see him. So laugh and make fun if you feel it necessary :). Note: Not all mechanics are outlined below, it's more of a flavor update as I don't fully comprehend the balance of these ideas, measured against the rest of what is out there. It's just to give ya'll a vague idea. My goal here was to create a kit that gave the players a reason to kill enemy champions a certain way, like an actual master of a discipline would exercise restraint in favor of showing off his superior fighting skills. Currently I think the mystique of Yi, is wasted on the auto-attacking nature of his kit and is boring to play and frustrating to play against. Players with high skill caps will be able to utilize varying abilities numerous ways. While I believe the core of Yi is unchanged from his current, this will play completely different. At it's heart, Yi excels at hand to hand and short ranged combat and utilizes brush to ambush surprise small groups of enemy champions and potentially retreat. His ultimate is as much of a challenge to Yi as it is to enemies fighting against him. Though this is in stark contrast to his design's currently, I respect Riot for their tasteful choices on champions and trust in the future that Yi will be a dynamic, balanced and interesting champion to play. This is completely unrelated, but Riot.. please adjust the mobility to Akali!! Consider dash mechanics that must pass through units or decayed energy regeneration for using all of her energy to escape.

Master Yi 2.0

[Passive]Pursuit of Perfection

{Master Yi's first attack against an isolated champion, deal bonus true damage and disarms them for .75 seconds} This has a 1 minute CD.

[Q]Dancing Edge Cost: 100/95/90/85/80 Energy Range: 625

Master Yi invokes the power of wind on the battlefield, dealing magic damage in a line to all targets hit and revealing them for 2.25 seconds. His next basic attack, teleports him to an enemy champion within the windstorm, gaining an absorb shield for the damage dealt and dealing bonus physical damage. While inside the storm, Master Yi gains 60% tenacity against slows.

[W]Quieted Mind

Cost: 50 Energy Range: 375

[Passive] While moving through brush and the river, Master Yi regenerates 2 bonus energy, .5% of max health/second and 5% movement speed.

[Active] Spiritual Slash: Master Yi dashes in a straight line and slashes all enemies in a circle around him, dealing magic damage. Enemies killed by Spiritual Slash wander the rift in pursuit of their allies that abandoned them. Champions hit by the wandering spirit are revealed and slowed. This ability can be activated again to return to the point you left from, but the energy cost is 100. [Spirits move at 465 movement for 3 seconds]

[E]Storied Sword

Cost: 60/55/50/45/40 Energy Range: 1

[Passive]: Grants bonus magic damage to basic attacks, 5/10/15/20/25 magic damage

[Active]: Basic Attacks refund 25 energy for 6 seconds.

[R]Legend of the Grandmaster

Cost: 100 Energy Range: 750 Cooldown: 160/130/100

Master Yi targets an enemy champion and marks them for 'challenge' over 20 seconds. During this time Master Yi gains bonuses to dodge, attack speed and movement speed, equal to his CD reduction. Basic attacks deal 15% additional damage as true damage, to the marked target. If the marked target is killed by Yi, Master Yi may mark another champion, instantly gaining full energy and refreshing the challenge, but reducing the duration by 5 seconds each time.

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