Static Summoner Spells
Note These are not solid facts just generalization, do not take them as this happens every game no matter what. There are exceptions to every rule.
So it seems summoner spells have once again become stoic. Everyone takes the same thing over and over and over. Top land takes, Flash/Tele. Mid takes Flash/Ignite. Jungler takes Flash/Smite. ADC Flash/Heal, and Support Flash/Exhaust. Barrier, Cleanse, Clarity, and Clairvoyance are left to the wayside. Note Ghost is interchangable with flash on some champions. So why don't we change some of the unloved summoner spells to make them more enticing?
Provides a shield based off 15% base HP.
{{summoner:2}} Removes fog of war for .5 seconds. 5 minute cooldown.
Removes debuffs, reduces 65% of any new debuff for 3 seconds. Make it a Micro Olaf ult for the first .5 and allow movement through creeps for the duration.
Not much needs to be done with this one but maybe remove the armor/mr debuff and creat a new summoner spell for it, then you could run shredder comps based around that.
Trusted Flash, not your fault you so good. ONLY thing to do is MAYBE Increase the already long cooldown. I'd rather see everything else just get buffs to be on par with you though.
Again Not much change needed. Already in a really good spot. Decent CD, lowered when used for tower tp's.
Some one suggested allowing the caster to run through "1" wall I.E. Bard's Journey. I like that idea, I'll also add an alternate, Add gate's around the rift along the walls of the jungle that only open during ghost like the ones in and out of the bases.
Another staple spell. Right now Heals a flat number. Lets change it to missing Hp%
True to it's damage and true I'll stay with this one.
Another true damage spell only this time for creeps. Safe niche
Restores Mana to caster and teammates in an area. Well how bout at so ap/cd buffs to it? For our mages.
Well now if AP's are gonna get a spell with some buff how bout some ad's get it as well?
The return of SURGE.
Only this time it buffs only attack speed and damage. No ap buff since that's covered with Clarity.